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soundscape_rain.txt

A Config Script for EYE: Divine Cybermancy

213 3 kb Raw Code
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//Rain with thunder and metallic sounds in the background
"rain_1"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"


    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }

    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "1"
    }
    

    "playrandom"
    {
        "time"        "10.0,15.0"
        "volume"    "1"
        "pitch"        "80,125"
        "position"    "random"
        "soundlevel"    "SNDLVL_GUNFIRE"

        "rndwave"
        {
            "wave"        "ambient\atmosphere\thunder1.wav"
            "wave"        "ambient\atmosphere\thunder2.wav"
            "wave"        "ambient\atmosphere\thunder3.wav"
            "wave"        "ambient\atmosphere\thunder4.wav"
            "wave"        "ambient\materials\metal4.wav"
            "wave"        "ambient\materials\metal5.wav"
            "wave"        "ambient\materials\metal9.wav"
        }
    }
}


//Rain with thunder 
"rain_2"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"


    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }

    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "1"
    }
    

    "playrandom"
    {
        "time"        "10.0,15.0"
        "volume"    "1"
        "pitch"        "80,125"
        "position"    "random"
        "soundlevel"    "SNDLVL_GUNFIRE"

        "rndwave"
        {
            "wave"        "ambient\atmosphere\thunder1.wav"
            "wave"        "ambient\atmosphere\thunder2.wav"
            "wave"        "ambient\atmosphere\thunder3.wav"
            "wave"        "ambient\atmosphere\thunder4.wav"

        }
    }
}


//Rain without thunder 
"rain_3"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"


    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }

    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "1"
    }
    
}


//Rain with thunder and metallic sounds heard from under the building cover
"rain_1_cover"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"

    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }

    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "0.4"
    }
    

    "playrandom"
    {
        "time"        "15.0,25.0"
        "volume"    "0.8"
        "pitch"        "80,125"
        "position"    "random"
        "soundlevel"    "SNDLVL_GUNFIRE"

        "rndwave"
        {
            "wave"        "ambient\atmosphere\thunder1.wav"
            "wave"        "ambient\atmosphere\thunder2.wav"
            "wave"        "ambient\atmosphere\thunder3.wav"
            "wave"        "ambient\atmosphere\thunder4.wav"
            "wave"        "ambient\materials\metal4.wav"
            "wave"        "ambient\materials\metal5.wav"
            "wave"        "ambient\materials\metal9.wav"

        }
    }
}


//Rain with thunder heard from under the building cover
"rain_2_cover"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"

    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }


    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "0.4"
    }
    

    "playrandom"
    {
        "time"        "15.0,25.0"
        "volume"    "0.8"
        "pitch"        "80,125"
        "position"    "random"
        "soundlevel"    "SNDLVL_GUNFIRE"

        "rndwave"
        {
            "wave"        "ambient\atmosphere\thunder1.wav"
            "wave"        "ambient\atmosphere\thunder2.wav"
            "wave"        "ambient\atmosphere\thunder3.wav"
            "wave"        "ambient\atmosphere\thunder4.wav"

        }
    }
}


//Rain heard from under the building cover
"rain_3_cover"
{
"dsp"    "19"
"SOUNDMIXER" "Default_Mix"

    "playlooping"
    {
    "volume"    "0.5"
    "wave"    "ambient\water\water_flow.wav"
    "soundlevel"    "SNDLVL_140db"
    }


    "playlooping"
    {
        "wave"    "ambient\water\water_fall.wav"
        "volume"    "0.4"
    }
    

}

Updates

Version 1.1 18d
  • Addition Added variants of the rain heard from under the cover
Added variants with decreased rain volume for use under covers like buildings and such.

Rain soundscape for E.Y.E: Divine Cybermancy

Soundscape script that should be put into a EYE/EYE/scripts folder as soundscapes_rain.txt
Soundscape avaliable in 3 versions:
  • rain_1 - Rain with thunder and metallic sounds in the background
  • rain_2 - Rain with thunder
  • rain_3 - Rain without thunder
With version 1.1:
Added variants with muffled/quieter sounds of rain for use under buildings cover


Remember to add the line:


"file" "scripts/soundscapes_rain.txt"

to the soundscapes_manifest.txt in the same EYE/EYE/scripts folder, so the game will recognize it.
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BoxytOne username pic Joined 2y ago
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  • Became a Game Pioneer Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • Returned 100 times Medal icon
  • 1 year a member Medal icon
  • Unlocked Treehouse VIP clearance Medal icon
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