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Better M3 Shotgun

A Config Script for Counter-Strike: Source

83 3 kb Raw Code
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WeaponData
{
        "MaxPlayerSpeed"                "220"
        "WeaponType"                    "Shotgun"
        "FullAuto"                              1
        "WeaponPrice"                   "1700"
        "WeaponArmorRatio"              "1.0"
        "CrosshairMinDistance"          "8"
        "CrosshairDeltaDistance"        "6"
        "Team"                          "ANY"
        "BuiltRightHanded"              "1"
        "PlayerAnimationExtension"      "m3s90"
        "MuzzleFlashScale"              "1.3"
       
        "CanEquipWithShield"            "0"
       
       
        // Weapon characteristics:
        "Penetration"                   "1"
        "Damage"                        "35"
        "Range"                         "9000"
        "RangeModifier"                 "0.80"
        "Bullets"                       "20"
        "CycleTime"                     "0.68"
       
        // New accuracy model parameters
        "Spread"                                        0.06000
        "InaccuracyCrouch"                      0.00750
        "InaccuracyStand"                       0.01000
        "InaccuracyJump"                        0.02000
        "InaccuracyLand"                        0.05400
        "InaccuracyLadder"                      0.03875
        "InaccuracyFire"                        0.03164
        "InaccuracyMove"                        0.02320
                                                                 
        "RecoveryTimeCrouch"            0.29605
        "RecoveryTimeStand"                     0.41447
       
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "#Cstrike_WPNHUD_m3"
        "viewmodel"                     "models/weapons/v_shot_m3super90.mdl"
        "playermodel"                   "models/weapons/w_shot_m3super90.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "clip_size"                     "8"
       
        "primary_ammo"                  "BULLET_PLAYER_556MM"
        "secondary_ammo"                "None"

        "weight"                        "18"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Default.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_M3.Single"
                special3                        Default.Zoom
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "K"
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "K"
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "J"
                }
                "crosshair"

A Better M3 Shotgun Script

This just makes the (m3) Pump shotgun more powerful and accurate as the base games feels weak
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armoredmax99
armoredmax99 Joined 3y ago
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184 points Ranked 58836th
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armoredmax99 Joined 3y ago
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184 points Ranked 58836th
armoredmax99
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