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Loki's Crosshair Menu

A Config Script for Counter-Strike: Global Offensive

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50 7 kb Raw Code
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//
//      Crosshair Selector Config
//      Made by
//      The Fantastic Loki
//      
//
//
//      To use this script,
//      type "exec crosshair.cfg" in console.
//      This script can be used in multiplayer
//
//
//

clear
echo | Crosshair Selection Menu
echo | Made by The Fantastic Loki
echo |
echo |
echo |
echo | neok - Neok's Crosshair
echo | device - Device'
s Secret Crosshair
echo | banana - BananaGaming Crosshair Dot
echo | cruxal - Cruxal Crosshair
echo | nothing - N0thing's Crosshair
echo | scream - ScreaM'
s Crosshair
echo | olof - olofmiester's Veteran Crosshair
echo | summit - summit1g'
s Crosshair
echo | shroud - Shroud's Crosshair
echo | hazz - Faze Hazz'
s Crosshair
echo | swag - Swag/Braxx's Crosshair
echo | moe - m0e'
s Crosshair
echo | flap - Flap's Crosshair


// ----------------->DO NOT EDIT ANYTHING PAST HERE<----------------- \\

alias "neok" "cl_crosshairalpha "255"; cl_crosshaircolor "0"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "0"; cl_crosshaircolor_r "255"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "3"; cl_crosshairstyle "4"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3" "
alias "device" "cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "0"; cl_crosshaircolor_r "255"; cl_crosshairdot "0";cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "3"; cl_crosshairstyle "1"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "-5"; hud_showtargetid "1""
alias "banana" "cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "2"; cl_crosshair_t "0"; cl_crosshairalpha "100"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "255"; cl_crosshaircolor_r "255"; cl_crosshairdot "1"; cl_crosshairgap "-4"; cl_crosshairscale "0"; cl_crosshairsize "0.5"; cl_crosshairstyle "4"; cl_crosshairthickness "1"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3""
alias "cruxal" "cl_crosshair_t "0"; cl_crosshairalpha "400"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "255"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairscale "0"; cl_crosshairsize "2"; cl_crosshairstyle "4"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "2""
alias "nothing" "cl_crosshair_outlinethickness "0.5"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "255"; cl_crosshaircolor "1"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "0"; cl_crosshaircolor_r "255"; cl_crosshairdot "0"; cl_crosshairgap "0"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "5"; cl_crosshairstyle "4"; cl_crosshairthickness "1.5"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3""
alias "scream" "l_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "255"; cl_crosshaircolor "4"; cl_crosshaircolor_b "250"; cl_crosshaircolor_g "250"; cl_crosshaircolor_r "250"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "3"; cl_crosshairstyle "4"; cl_crosshairthickness "1"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "-4""
alias "olof" "cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "200"; cl_crosshaircolor "5"; cl_crosshaircolor_b "255"; cl_crosshaircolor_g "255"; cl_crosshaircolor_r "255"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "4"; cl_crosshairstyle "4"; cl_crosshairthickness "0"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3""
alias "summit" "cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "2"; cl_crosshair_t "0"; cl_crosshairalpha "400"; cl_crosshaircolor "1"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "0"; cl_crosshaircolor_r "255"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0" ;cl_crosshairsize "2" ;cl_crosshairstyle "2" ;cl_crosshairthickness "1" ;cl_crosshairusealpha "1" ;cl_fixedcrosshairgap "-3""
alias "shroud" "cl_crosshair_outlinethickness "1" ;cl_crosshair_sniper_show_normal_inaccuracy "0";cl_crosshair_sniper_width "2"; cl_crosshair_t "0"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "250"; cl_crosshaircolor_g "200"; cl_crosshaircolor_r "120"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "1"; cl_crosshairsize "3.5"; cl_crosshairstyle "4"; cl_crosshairthickness "1.5"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "-2""
alias "hazz" "cl_crosshair_outlinethickness "0.1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "250"; cl_crosshaircolor "5"; cl_crosshaircolor_b "144"; cl_crosshaircolor_g "195"; cl_crosshaircolor_r "27"; cl_crosshairdot "0"; cl_crosshairgap "-1"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "120"; cl_crosshairsize "1.3"; cl_crosshairstyle "4"; cl_crosshairthickness "0.4"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "2""
alias "swag" "cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "0.01"; cl_crosshair_t "0"; cl_crosshairalpha "200"; cl_crosshaircolor "2"; cl_crosshaircolor_b "50"; cl_crosshaircolor_g "250"; cl_crosshaircolor_r "250"; cl_crosshairdot "0"; cl_crosshairgap "-2"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "3"; cl_crosshairstyle "1"; cl_crosshairthickness "1.15"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "-3""
alias "moe" "cl_crosshair_outlinethickness "1"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "200"; cl_crosshaircolor "1"; cl_crosshaircolor_b "1"; cl_crosshaircolor_g "1"; cl_crosshaircolor_r "1"; cl_crosshairdot "0"; cl_crosshairgap "0"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "4"; cl_crosshairsize "2.5"; cl_crosshairstyle "5"; cl_crosshairthickness "-1"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "3""
alias "flap" "cl_crosshair_outlinethickness "0.5"; cl_crosshair_sniper_show_normal_inaccuracy "0"; cl_crosshair_sniper_width "1"; cl_crosshair_t "0"; cl_crosshairalpha "255"; cl_crosshaircolor "5"; cl_crosshaircolor_b "0"; cl_crosshaircolor_g "255"; cl_crosshaircolor_r "0"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairgap_useweaponvalue "0"; cl_crosshairscale "0"; cl_crosshairsize "2.5"; cl_crosshairstyle "4"; cl_crosshairthickness "1"; cl_crosshairusealpha "1"; cl_fixedcrosshairgap "1""

Updates

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Fixed Command Overflow 28d
  • BugFix Removed friendly warning to fix command buffer overflow.
Version 1.04 Update 29d Addition Version 1.03 Update 29d Addition Version 1.02 Update 29d Addition Version 1.01 Update 29d Addition

This script/config is a menu for switching between crosshairs easily.

This script/config is a menu for switching between crosshairs easily. This config allows you to do this without the need to leave the game you are in. If you want your crosshair put into this config post the crosshair settings or name of the player in the comments. Don't be shy ;)
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Credits

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The Fantastic Loki

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TheFantasticLoki Joined 1mo ago
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TheFantasticLoki
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You are free to:

  • Adapt — remix, transform, and build upon the material
  • The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  • Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
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  • You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
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