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Basic Explode On Hit Lua Code

A Config Script for Garry's Mod

12 lines | 374 bytes | Raw Code
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function KaboomOnHit( target, dmginfo )
    if ( target:IsNPC() ) then
       local explo = ents.Create( "env_explosion" )
       explo:SetPos( target:GetPos() )
       explo:Spawn()
       explo:Fire( "Explode" )
       explo:SetKeyValue( "IMagnitude", 20 )
       target:Ignite()
       end
    end
   
hook.Add("EntityTakeDamage", "ExplodeOnHit", KaboomOnHit)

Hello!

This Lua Code is for when you hit a NPC or the NPC get damaged, The NPC will Explode and Ignite.

You Can Create a .lua file and paste this Script Code to it.

To Disable the Code, You have to use this code:

hook.Remove( "EntityTakeDamage", "ExplodeOnHit" )
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Lukaswbrr avatar
Lukaswbrr username pic Joined 2y ago
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Making this script.

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Lukaswbrr avatar
Lukaswbrr username pic Joined 2y ago
Offline
147 points Ranked 23606th

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Lukaswbrr

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