Somewhat more challenging and balanced gameplay

A Config Script for Half-Life

393 lines | 8 kb | Raw Code
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// Don't change anything, unless you know what you're doing

// NPCs

// Alien Grunt
sk_agrunt_health1       "60"
sk_agrunt_health2       "90"
sk_agrunt_health3       "120"

sk_agrunt_dmg_punch1    "10"
sk_agrunt_dmg_punch2    "20"
sk_agrunt_dmg_punch3    "25"


// Apache (a helicopter)
sk_apache_health1       "200"
sk_apache_health2       "300"
sk_apache_health3       "450"


// Barney (allied guards)
sk_barney_health1       "350"
sk_barney_health2       "200"
sk_barney_health3       "100"


// Bullsquid
sk_bullsquid_health1    "40"
sk_bullsquid_health2    "80"
sk_bullsquid_health3    "120"

sk_bullsquid_dmg_bite1  "10"
sk_bullsquid_dmg_bite2  "15"
sk_bullsquid_dmg_bite3  "20"

sk_bullsquid_dmg_whip1  "15"
sk_bullsquid_dmg_whip2  "20"
sk_bullsquid_dmg_whip3  "25"

sk_bullsquid_dmg_spit1  "20"
sk_bullsquid_dmg_spit2  "20"
sk_bullsquid_dmg_spit3  "35"

// Big momma (Giant Headcrab, didn't changed her because I was afraid of screwing up)
sk_bigmomma_health_factor1      "1.0"
sk_bigmomma_health_factor2      "1.5"
sk_bigmomma_health_factor3      "2"

sk_bigmomma_dmg_slash1  "50"
sk_bigmomma_dmg_slash2  "60"
sk_bigmomma_dmg_slash3  "70"

sk_bigmomma_dmg_blast1  "100"
sk_bigmomma_dmg_blast2  "120"
sk_bigmomma_dmg_blast3  "160"

sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"

// Gargantua
sk_gargantua_health1    "500"
sk_gargantua_health2    "750"
sk_gargantua_health3    "1000"

sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"

sk_gargantua_dmg_fire1  "3"
sk_gargantua_dmg_fire2  "5"
sk_gargantua_dmg_fire3  "5"

sk_gargantua_dmg_stomp1 "25"
sk_gargantua_dmg_stomp2 "40"
sk_gargantua_dmg_stomp3 "60"


// Ninja Assassin
sk_hassassin_health1    "30"
sk_hassassin_health2    "40"
sk_hassassin_health3    "50"


// Headcrab
sk_headcrab_health1     "10"
sk_headcrab_health2     "20"
sk_headcrab_health3     "30"

sk_headcrab_dmg_bite1   "10"
sk_headcrab_dmg_bite2   "15"
sk_headcrab_dmg_bite3   "20"


// Hgrunt (enemy soldiers)
sk_hgrunt_health1               "50"
sk_hgrunt_health2               "65"
sk_hgrunt_health3               "80"

sk_hgrunt_kick1         "5"
sk_hgrunt_kick2         "5"
sk_hgrunt_kick3         "10"

sk_hgrunt_pellets1      "3"
sk_hgrunt_pellets2      "5"
sk_hgrunt_pellets3      "6"

sk_hgrunt_gspeed1       "400"
sk_hgrunt_gspeed2       "600"
sk_hgrunt_gspeed3       "800"

// Houndeye
sk_houndeye_health1     "20"
sk_houndeye_health2     "20"
sk_houndeye_health3     "30"

sk_houndeye_dmg_blast1  "20"
sk_houndeye_dmg_blast2  "30"
sk_houndeye_dmg_blast3  "40"


// ISlave (Vortiguants)
sk_islave_health1               "30"
sk_islave_health2               "45"
sk_islave_health3               "60"

sk_islave_dmg_claw1     "8"
sk_islave_dmg_claw2     "10"
sk_islave_dmg_claw3     "10"

sk_islave_dmg_clawrake1 "10"
sk_islave_dmg_clawrake2 "20"
sk_islave_dmg_clawrake3 "25"

sk_islave_dmg_zap1      "15"
sk_islave_dmg_zap2      "20"
sk_islave_dmg_zap3      "25"


// Icthyosaur (giant alien fish)
sk_ichthyosaur_health1  "200"
sk_ichthyosaur_health2  "250"
sk_ichthyosaur_health3  "300"

sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"


// Leech
sk_leech_health1        "1"
sk_leech_health2        "2"
sk_leech_health3        "2"

sk_leech_dmg_bite1      "1"
sk_leech_dmg_bite2      "1"
sk_leech_dmg_bite3      "2"


// Controller
sk_controller_health1   "60"
sk_controller_health2   "80"
sk_controller_health3   "100"

sk_controller_dmgzap1   "15"
sk_controller_dmgzap2   "25"
sk_controller_dmgzap3   "35"

sk_controller_speedball1        "650"
sk_controller_speedball2        "800"
sk_controller_speedball3        "1000"

sk_controller_dmgball1  "10"
sk_controller_dmgball2  "25"
sk_controller_dmgball3  "40"

// Nihilanth (the final boss of the game)
sk_nihilanth_health1    "800"
sk_nihilanth_health2    "1000"
sk_nihilanth_health3    "2000"

sk_nihilanth_zap1       "30"
sk_nihilanth_zap2       "30"
sk_nihilanth_zap3       "50"

// Scientist
sk_scientist_health1    "50"
sk_scientist_health2    "35"
sk_scientist_health3    "20"


// Snark
sk_snark_health1        "10"
sk_snark_health2        "10"
sk_snark_health3        "10"

sk_snark_dmg_bite1      "15"
sk_snark_dmg_bite2      "15"
sk_snark_dmg_bite3      "15"

sk_snark_dmg_pop1               "5"
sk_snark_dmg_pop2               "10"
sk_snark_dmg_pop3               "15"


// Zombie
sk_zombie_health1       "50"
sk_zombie_health2       "75"
sk_zombie_health3       "100"

sk_zombie_dmg_one_slash1        "10"
sk_zombie_dmg_one_slash2        "15"
sk_zombie_dmg_one_slash3        "20"

sk_zombie_dmg_both_slash1       "20"
sk_zombie_dmg_both_slash2       "30"
sk_zombie_dmg_both_slash3       "40"


//Turret
sk_turret_health1       "50"
sk_turret_health2       "50"
sk_turret_health3       "60"


// MiniTurret
sk_miniturret_health1   "40"
sk_miniturret_health2   "40"
sk_miniturret_health3   "50"


// Sentry Turret
sk_sentry_health1       "40"
sk_sentry_health2       "40"
sk_sentry_health3       "50"


// PLAYER WEAPONS

// Crowbar (melee weapons should be stronger)
sk_plr_crowbar1         "35"
sk_plr_crowbar2         "35"
sk_plr_crowbar3         "35"

// 9mm Pistol
sk_plr_9mm_bullet1      "12"
sk_plr_9mm_bullet2      "12"
sk_plr_9mm_bullet3      "12"

// 357 Round
sk_plr_357_bullet1      "50"
sk_plr_357_bullet2      "50"
sk_plr_357_bullet3      "50"

// Submachine Gun (although it shares the same ammo as the pistol, it deals less damage for balancing)
sk_plr_9mmAR_bullet1    "9"
sk_plr_9mmAR_bullet2    "9"
sk_plr_9mmAR_bullet3    "9"

// SMG Grenade
sk_plr_9mmAR_grenade1   "100"
sk_plr_9mmAR_grenade2   "100"
sk_plr_9mmAR_grenade3   "100"

// Shotgun buckshot
sk_plr_buckshot1        "9"
sk_plr_buckshot2        "9"
sk_plr_buckshot3        "9"

// Crossbow (I don't know what xbow_bolt_client stands for)
sk_plr_xbow_bolt_client1        "10"
sk_plr_xbow_bolt_client2        "10"
sk_plr_xbow_bolt_client3        "10"

sk_plr_xbow_bolt_monster1       "40"
sk_plr_xbow_bolt_monster2       "40"
sk_plr_xbow_bolt_monster3       "40"

// RPG
sk_plr_rpg1             "100"
sk_plr_rpg2             "100"
sk_plr_rpg3             "100"

// Gauss Gun
sk_plr_gauss1           "25"
sk_plr_gauss2           "25"
sk_plr_gauss3           "25"

// Egon Gun
sk_plr_egon_narrow1     "10"
sk_plr_egon_narrow2     "10"
sk_plr_egon_narrow3     "10"

sk_plr_egon_wide1               "15"
sk_plr_egon_wide2               "15"
sk_plr_egon_wide3               "15"

// Hand Grendade
sk_plr_hand_grenade1    "120"
sk_plr_hand_grenade2    "120"
sk_plr_hand_grenade3    "120"

// Satchel Charge
sk_plr_satchel1         "100"
sk_plr_satchel2         "100"
sk_plr_satchel3         "100"

// Tripmine
sk_plr_tripmine1        "60"
sk_plr_tripmine2        "90"
sk_plr_tripmine3        "150"

// Enemy weapons
sk_12mm_bullet1         "8"
sk_12mm_bullet2         "10"
sk_12mm_bullet3         "10"

sk_9mmAR_bullet1                "3"
sk_9mmAR_bullet2                "4"
sk_9mmAR_bullet3                "5"

sk_9mm_bullet1          "5"
sk_9mm_bullet2          "6"
sk_9mm_bullet3          "7"

// HORNET
sk_hornet_dmg1          "4"
sk_hornet_dmg2          "5"
sk_hornet_dmg3          "8"

// HEALTH/SUIT CHARGE DISTRIBUTION
// Chargers got a buff on higher difficulties for balancing purposes
sk_suitcharger1         "100"
sk_suitcharger2         "125"
sk_suitcharger3         "150"

sk_battery1                     "75"
sk_battery2                     "50"
sk_battery3                     "35"

sk_healthcharger1               "100"
sk_healthcharger2               "125"
sk_healthcharger3               "150"

sk_healthkit1           "50"
sk_healthkit2           "35"
sk_healthkit3           "25"

// For those who don't know, scientists can heal you if you get close to them when they're following you
sk_scientist_heal1      "100"
sk_scientist_heal2      "100"
sk_scientist_heal3      "100"

// Damage adjusters (Damage multiplier based where the attack hits)
sk_monster_head1        "5"
sk_monster_head2        "3"
sk_monster_head3        "2"

sk_monster_chest1       "2"
sk_monster_chest2       "1.5"
sk_monster_chest3       "1.2"

sk_monster_stomach1     "3.1"
sk_monster_stomach2     "2"
sk_monster_stomach3     "1.5"

sk_monster_arm1         "2"
sk_monster_arm2         "1.4"
sk_monster_arm3         "1"

sk_monster_leg1         "2"
sk_monster_leg2         "1.4"
sk_monster_leg3         "1"

sk_player_head1         "1.5"
sk_player_head2         "2"
sk_player_head3         "3"

sk_player_chest1        "1"
sk_player_chest2        "1.3"
sk_player_chest3        "2"

sk_player_stomach1      "1.2"
sk_player_stomach2      "1.7"
sk_player_stomach3      "2.2"

sk_player_arm1          "0.6"
sk_player_arm2          "1"
sk_player_arm3          "1.8"

sk_player_leg1          "0.6"
sk_player_leg2          "1"
sk_player_leg3          "1.8"
I decided to change some HP, damage and more stuff.
The intention of this 
Must be placed on "skill.cfg" in order to work
I recommend you making a backup before changing anything.
In case you didn't, click here to get the original scrip.cfg code
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FelipeGames

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FelipeGames2000 avatar
FelipeGames2000 Joined 2y ago
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