Engineer Building Rotation

A Config Script for Team Fortress 2

Updates

ScriptParentSubmitterStats
  • Addition Added a primary click bind that will attack and revert the building cycle
E.B.R. v1.2
Engineer Building Rotation
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fireyguy Joined 9mo ago
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  • Addition Added weapon slot binds with special "cancel" alias
E.B.R. v1.1
Engineer Building Rotation
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fireyguy Joined 9mo ago
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23 lines | 701 bytes | Raw Code
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//Building Rotation
alias sentry "build 2 0;bind [desired key] dispenser"
alias dispenser "build 0 0;bind [desired key] telentrance"
alias telentrance "build 1 0;bind [desired key] telexit"
alias telexit "build 1 1;bind [desired key] sentry"
//Certain buildings in this category will not appear in the cycle if metal amount is insufficient

alias cancel "bind [desired key] sentry"

bind mouse1 "+attack;cancel"
bind [desired key] sentry

//Weapon Slot Binds
bind 1 "slot1;cancel"
bind 2 "slot2;cancel"
bind 3 "slot3;cancel"
bind 4 "slot4;cancel"
bind 5 "slot5;cancel"
bind 6 "slot6;cancel"
bind 7 "slot7;cancel"
bind 8 "slot8;cancel"
bind 9 "slot9;cancel"
bind 0 "slot10;cancel"
This script allows you to cycle through which buildings to place in order on the PDA.

If you're going to paste the script in the Engineer's class configuration file (engineer.cfg), you will need a reset configuration file (you can name it anything you like) that will rebind all of the keys to their proper state, so that your desired binding does not transfer within any other class in the game.

The weapon slot binds under the Weapon Slot Binds comment section will not only switch to your weapons (primary, secondary, melee), but will also revert the building cycle back to the sentry.

Substitute [desired key] with a key that you wish to remap to this script.

Place the script code into an executive (recommended engineer.cfg).

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fireyguy
fireyguy Joined 9mo ago
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