E3 2004 Citizen

A Request for Half-Life 2

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https://www.youtube.com/watch?v=SUcQHnO4Q4I
Early trailer from E3 2004

Thanks to Pelpix123 for leaking the texture sheet. https://facepunch.com/showthread.php?t=1521400&p=50844997&viewfull=1#post50844997 Here's the sheet image.  We have the resources needed to create the necessary models (Corpse body + Male and Female heads) but I have no modelling skills whatsoever. Literally, none. I have Blender, 3DS MAX, and even Softimage Mod Tools 7.5.

I tried doing a merged version of this texture plus the vanilla citizen and well its the collar opening area that's throwing it off. So unless if I can learn to model, I'm gonna leave this project up to anyone who is able to do it or teach me how to.

So my request is:
-Create the models needed
or
-Spend time teaching me how to do it myself

The specifics?
-Actual corpse model used or the E3 models themselves if someone has them
-Males and females plus with all the animations needed for them

You can upload it as your own mod or give me the models and I can attach the textures then upload it, doesn't matter to me. PM me if you wish to take this request on.

Bounty Contributors

MemberContributionDate
Anonymous 769 points 6mo
KonataHamster 200 points 6mo
LambdaFox 10 points 6mo

Posts

  • 1
  • 2
  • 3mo
    LambdaFox avatar
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    For everyone watching or just came by, I have great news :) I'm currently using the beta rebel models and I feel this will be finished soon and yes it will include females.
    Dang typos.
  • 6mo
    LambdaFox avatar
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    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    Posted by Stormfoxy

    *CLIP*

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    OK good news and bad news.

    Good news: 3DS Max 2016/2017 download and works. The tutorial on facepunch seems clear to me

    Bad news: Its an outdated tutorial (2008). Can't import models (no matter with what plugins I found or in their SMD or MDL format). The wall worm plugin doesn't have a download page besides the programs/plugins to purchase. So unless if someone can give me what's necessary to do this or tell me how to do this for the latest version of 3DS Max, I'm stuck and someone else will have to make it.
    Well, like I said search out this sirgibs fellow or someone with that kind of modelling experience and you may have a chance. I don't know who all is active nowadays or where. Its gonna be a relatively big project, there are at least 10 different citizen variants, right? Ain't gonna happen overnight.

    I know, I don't care when this will be completed. This request really isn't high on my priority list, I can wait for it. Infact a HD OICW is higher on my list. Yeah I could look into finding someone but I'm just focused on making new reskins and ports/partial ports currently.

    keep your eyes peeled, I love this idea.

    See ya

    I love this idea too, like I was saying, just waiting for someone to do it. Till then, I'll be making more skins and enjoying what other people will be coming out with as well.
    Dang typos.
  • 6mo
    KonataHamster avatar
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    Posted by Stormfoxy

    Posted by KonataHamster

    Posted by Stormfoxy

    *CLIP*

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    OK good news and bad news.

    Good news: 3DS Max 2016/2017 download and works. The tutorial on facepunch seems clear to me

    Bad news: Its an outdated tutorial (2008). Can't import models (no matter with what plugins I found or in their SMD or MDL format). The wall worm plugin doesn't have a download page besides the programs/plugins to purchase. So unless if someone can give me what's necessary to do this or tell me how to do this for the latest version of 3DS Max, I'm stuck and someone else will have to make it.
    Well, like I said search out this sirgibs fellow or someone with that kind of modelling experience and you may have a chance. I don't know who all is active nowadays or where. Its gonna be a relatively big project, there are at least 10 different citizen variants, right? Ain't gonna happen overnight.

    I know, I don't care when this will be completed. This request really isn't high on my priority list, I can wait for it. Infact a HD OICW is higher on my list. Yeah I could look into finding someone but I'm just focused on making new reskins and ports/partial ports currently.

    keep your eyes peeled, I love this idea.

    See ya
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • 6mo
    LambdaFox avatar
    LambdaFox Offline
    Member Joined 7mo
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    • Received thanks 5 times Medal icon
    Posted by KonataHamster

    Posted by Stormfoxy

    *CLIP*

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    OK good news and bad news.

    Good news: 3DS Max 2016/2017 download and works. The tutorial on facepunch seems clear to me

    Bad news: Its an outdated tutorial (2008). Can't import models (no matter with what plugins I found or in their SMD or MDL format). The wall worm plugin doesn't have a download page besides the programs/plugins to purchase. So unless if someone can give me what's necessary to do this or tell me how to do this for the latest version of 3DS Max, I'm stuck and someone else will have to make it.
    Well, like I said search out this sirgibs fellow or someone with that kind of modelling experience and you may have a chance. I don't know who all is active nowadays or where. Its gonna be a relatively big project, there are at least 10 different citizen variants, right? Ain't gonna happen overnight.

    I know, I don't care when this will be completed. This request really isn't high on my priority list, I can wait for it. Infact a HD OICW is higher on my list. Yeah I could look into finding someone but I'm just focused on making new reskins and ports/partial ports currently.
    Dang typos.
  • 6mo
    KonataHamster avatar
    Member Joined 7y
    14,434 points Ranked 301st
    27 medals 1 legendary 5 rare
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    Posted by Stormfoxy

    *CLIP*

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    OK good news and bad news.

    Good news: 3DS Max 2016/2017 download and works. The tutorial on facepunch seems clear to me

    Bad news: Its an outdated tutorial (2008). Can't import models (no matter with what plugins I found or in their SMD or MDL format). The wall worm plugin doesn't have a download page besides the programs/plugins to purchase. So unless if someone can give me what's necessary to do this or tell me how to do this for the latest version of 3DS Max, I'm stuck and someone else will have to make it.
    Well, like I said search out this sirgibs fellow or someone with that kind of modelling experience and you may have a chance. I don't know who all is active nowadays or where. Its gonna be a relatively big project, there are at least 10 different citizen variants, right? Ain't gonna happen overnight.
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • 6mo
    LambdaFox avatar
    LambdaFox Offline
    Member Joined 7mo
    2,202 points Ranked 2112th
    10 medals 1 rare
    • 10 submissions featured Medal icon
    • Submission featured Medal icon
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    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    This is gonna require a little more  than texture making/replacing. If you mean model making you're looking at a higher bounty than 10, or even 100 to prove you mean business.

    On the flipside, it would be somewhat simple to make a retexture of the retail models and add normals and bumpmaps to achieve the effect of the E3, though it will still be the retail models. Main factor is how accurate you want it, from the looks of it the main thing that needs adjusting is the removal of the button-down shirt, replaced with what I can only describe as some sort of hospital garment that fastens from the back.

    Then, another take on it which is more feasible, as you mentioned, is to take the texture sheet you provided, it will work 100% on the corpse model, do a "head-hack" of the corspe model and export the result with the NPC animations into it, and with the retail heads.
    True I should've stuck down more points but I'm sick so my thinking hasn't been clear. Yeah the head hack sounds more easier. Well I just thought of the possibility of looking at beta citizen models to see if they're more "flat" (or at least the collar not being in the way of the C17 on the front. I've already tried using the vanilla models and its just that unbuttoned area that's messing up the look of things.

    Here are some screenshots of my attempts earlier, it can be done for the vanilla models but its just that problem like I said.

    Sorry for the late reply, notification systems been on the fritz. 

    This is something I'd love to learn how to do, so I'm going to attempt  headhacking however I cannot guarantee I'll yield results as I'm still unsure of many modelling techniques, still a beginner. There are many users who have performed headhacks before, you might see if they're still active. One you might try is a fellow named sirgibsalot as I've seen and have used a myriad of custom content he's created; he's definitely experienced in what you're wanting.

     Requests falter fast, so you may end up needing to find them instead of letting them find you, just don't badger.
    I don't know him personally, but I imagine he probably operates from facepunch instead of gamebanana, so you might scout him out there.
    Its ok I've been having notification problems myself so I just check everything every so often. Actually I found this http://www.facepunch.com/showthread.php?t=534654 and I have both StudioCompiler and 3DS Max so I might give it a try myself and see how far I can go. If I can do it and all seems to work well, then I'll close this request (since I would technically be fulfilling it myself) but only if stuff turns out working.

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    OK good news and bad news.

    Good news: 3DS Max 2016/2017 download and works. The tutorial on facepunch seems clear to me

    Bad news: Its an outdated tutorial (2008). Can't import models (no matter with what plugins I found or in their SMD or MDL format). The wall worm plugin doesn't have a download page besides the programs/plugins to purchase. So unless if someone can give me what's necessary to do this or tell me how to do this for the latest version of 3DS Max, I'm stuck and someone else will have to make it.
    Dang typos.
  • 6mo
    LambdaFox avatar
    LambdaFox Offline
    Member Joined 7mo
    2,202 points Ranked 2112th
    10 medals 1 rare
    • 10 submissions featured Medal icon
    • Submission featured Medal icon
    • Returned 100 times Medal icon
    • One month a member Medal icon
    • Submitted 10 Skins Medal icon
    • Received thanks 5 times Medal icon
    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    This is gonna require a little more  than texture making/replacing. If you mean model making you're looking at a higher bounty than 10, or even 100 to prove you mean business.

    On the flipside, it would be somewhat simple to make a retexture of the retail models and add normals and bumpmaps to achieve the effect of the E3, though it will still be the retail models. Main factor is how accurate you want it, from the looks of it the main thing that needs adjusting is the removal of the button-down shirt, replaced with what I can only describe as some sort of hospital garment that fastens from the back.

    Then, another take on it which is more feasible, as you mentioned, is to take the texture sheet you provided, it will work 100% on the corpse model, do a "head-hack" of the corspe model and export the result with the NPC animations into it, and with the retail heads.
    True I should've stuck down more points but I'm sick so my thinking hasn't been clear. Yeah the head hack sounds more easier. Well I just thought of the possibility of looking at beta citizen models to see if they're more "flat" (or at least the collar not being in the way of the C17 on the front. I've already tried using the vanilla models and its just that unbuttoned area that's messing up the look of things.

    Here are some screenshots of my attempts earlier, it can be done for the vanilla models but its just that problem like I said.

    Sorry for the late reply, notification systems been on the fritz. 

    This is something I'd love to learn how to do, so I'm going to attempt  headhacking however I cannot guarantee I'll yield results as I'm still unsure of many modelling techniques, still a beginner. There are many users who have performed headhacks before, you might see if they're still active. One you might try is a fellow named sirgibsalot as I've seen and have used a myriad of custom content he's created; he's definitely experienced in what you're wanting.

     Requests falter fast, so you may end up needing to find them instead of letting them find you, just don't badger.
    I don't know him personally, but I imagine he probably operates from facepunch instead of gamebanana, so you might scout him out there.
    Its ok I've been having notification problems myself so I just check everything every so often. Actually I found this http://www.facepunch.com/showthread.php?t=534654 and I have both StudioCompiler and 3DS Max so I might give it a try myself and see how far I can go. If I can do it and all seems to work well, then I'll close this request (since I would technically be fulfilling it myself) but only if stuff turns out working.

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?

    Alright thanks and same, the only concern I have is with females (they tend to be more slimmer and maybe a little shorter, if not the same height). If anything, males would be easier (only head hacks needed) but I can give a shot at attempting females and see what happens. I plan to start this soon or at least tonight (working on other stuff atm as well)
    Dang typos.
  • 6mo
    KonataHamster avatar
    Member Joined 7y
    14,434 points Ranked 301st
    27 medals 1 legendary 5 rare
    • Returned 5000 times Medal icon
    • Returned 1000 times Medal icon
    • 10 submissions featured Medal icon
    • 6 years a member Medal icon
    • Submitted 30 Polls Medal icon
    • Submitted 100 Threads Medal icon
    Posted by Stormfoxy

    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    This is gonna require a little more  than texture making/replacing. If you mean model making you're looking at a higher bounty than 10, or even 100 to prove you mean business.

    On the flipside, it would be somewhat simple to make a retexture of the retail models and add normals and bumpmaps to achieve the effect of the E3, though it will still be the retail models. Main factor is how accurate you want it, from the looks of it the main thing that needs adjusting is the removal of the button-down shirt, replaced with what I can only describe as some sort of hospital garment that fastens from the back.

    Then, another take on it which is more feasible, as you mentioned, is to take the texture sheet you provided, it will work 100% on the corpse model, do a "head-hack" of the corspe model and export the result with the NPC animations into it, and with the retail heads.
    True I should've stuck down more points but I'm sick so my thinking hasn't been clear. Yeah the head hack sounds more easier. Well I just thought of the possibility of looking at beta citizen models to see if they're more "flat" (or at least the collar not being in the way of the C17 on the front. I've already tried using the vanilla models and its just that unbuttoned area that's messing up the look of things.

    Here are some screenshots of my attempts earlier, it can be done for the vanilla models but its just that problem like I said.

    Sorry for the late reply, notification systems been on the fritz. 

    This is something I'd love to learn how to do, so I'm going to attempt  headhacking however I cannot guarantee I'll yield results as I'm still unsure of many modelling techniques, still a beginner. There are many users who have performed headhacks before, you might see if they're still active. One you might try is a fellow named sirgibsalot as I've seen and have used a myriad of custom content he's created; he's definitely experienced in what you're wanting.

     Requests falter fast, so you may end up needing to find them instead of letting them find you, just don't badger.
    I don't know him personally, but I imagine he probably operates from facepunch instead of gamebanana, so you might scout him out there.
    Its ok I've been having notification problems myself so I just check everything every so often. Actually I found this http://www.facepunch.com/showthread.php?t=534654 and I have both StudioCompiler and 3DS Max so I might give it a try myself and see how far I can go. If I can do it and all seems to work well, then I'll close this request (since I would technically be fulfilling it myself) but only if stuff turns out working.

    If you can get a working model, I can compile it for you if you don't know how. Can't wait to see how it turns out. Hopefully for the best, right?
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
  • 6mo
    LambdaFox avatar
    LambdaFox Offline
    Member Joined 7mo
    2,202 points Ranked 2112th
    10 medals 1 rare
    • 10 submissions featured Medal icon
    • Submission featured Medal icon
    • Returned 100 times Medal icon
    • One month a member Medal icon
    • Submitted 10 Skins Medal icon
    • Received thanks 5 times Medal icon
    Posted by KonataHamster

    Posted by Stormfoxy

    Posted by KonataHamster

    This is gonna require a little more  than texture making/replacing. If you mean model making you're looking at a higher bounty than 10, or even 100 to prove you mean business.

    On the flipside, it would be somewhat simple to make a retexture of the retail models and add normals and bumpmaps to achieve the effect of the E3, though it will still be the retail models. Main factor is how accurate you want it, from the looks of it the main thing that needs adjusting is the removal of the button-down shirt, replaced with what I can only describe as some sort of hospital garment that fastens from the back.

    Then, another take on it which is more feasible, as you mentioned, is to take the texture sheet you provided, it will work 100% on the corpse model, do a "head-hack" of the corspe model and export the result with the NPC animations into it, and with the retail heads.
    True I should've stuck down more points but I'm sick so my thinking hasn't been clear. Yeah the head hack sounds more easier. Well I just thought of the possibility of looking at beta citizen models to see if they're more "flat" (or at least the collar not being in the way of the C17 on the front. I've already tried using the vanilla models and its just that unbuttoned area that's messing up the look of things.

    Here are some screenshots of my attempts earlier, it can be done for the vanilla models but its just that problem like I said.

    Sorry for the late reply, notification systems been on the fritz. 

    This is something I'd love to learn how to do, so I'm going to attempt  headhacking however I cannot guarantee I'll yield results as I'm still unsure of many modelling techniques, still a beginner. There are many users who have performed headhacks before, you might see if they're still active. One you might try is a fellow named sirgibsalot as I've seen and have used a myriad of custom content he's created; he's definitely experienced in what you're wanting.

     Requests falter fast, so you may end up needing to find them instead of letting them find you, just don't badger.
    I don't know him personally, but I imagine he probably operates from facepunch instead of gamebanana, so you might scout him out there.
    Its ok I've been having notification problems myself so I just check everything every so often. Actually I found this http://www.facepunch.com/showthread.php?t=534654 and I have both StudioCompiler and 3DS Max so I might give it a try myself and see how far I can go. If I can do it and all seems to work well, then I'll close this request (since I would technically be fulfilling it myself) but only if stuff turns out working.
    Dang typos.
  • 6mo
    KonataHamster avatar
    Member Joined 7y
    14,434 points Ranked 301st
    27 medals 1 legendary 5 rare
    • Returned 5000 times Medal icon
    • Returned 1000 times Medal icon
    • 10 submissions featured Medal icon
    • 6 years a member Medal icon
    • Submitted 30 Polls Medal icon
    • Submitted 100 Threads Medal icon
    Posted by Stormfoxy

    Posted by KonataHamster

    This is gonna require a little more  than texture making/replacing. If you mean model making you're looking at a higher bounty than 10, or even 100 to prove you mean business.

    On the flipside, it would be somewhat simple to make a retexture of the retail models and add normals and bumpmaps to achieve the effect of the E3, though it will still be the retail models. Main factor is how accurate you want it, from the looks of it the main thing that needs adjusting is the removal of the button-down shirt, replaced with what I can only describe as some sort of hospital garment that fastens from the back.

    Then, another take on it which is more feasible, as you mentioned, is to take the texture sheet you provided, it will work 100% on the corpse model, do a "head-hack" of the corspe model and export the result with the NPC animations into it, and with the retail heads.
    True I should've stuck down more points but I'm sick so my thinking hasn't been clear. Yeah the head hack sounds more easier. Well I just thought of the possibility of looking at beta citizen models to see if they're more "flat" (or at least the collar not being in the way of the C17 on the front. I've already tried using the vanilla models and its just that unbuttoned area that's messing up the look of things.

    Here are some screenshots of my attempts earlier, it can be done for the vanilla models but its just that problem like I said.

    Sorry for the late reply, notification systems been on the fritz. 

    This is something I'd love to learn how to do, so I'm going to attempt  headhacking however I cannot guarantee I'll yield results as I'm still unsure of many modelling techniques, still a beginner. There are many users who have performed headhacks before, you might see if they're still active. One you might try is a fellow named sirgibsalot as I've seen and have used a myriad of custom content he's created; he's definitely experienced in what you're wanting.

     Requests falter fast, so you may end up needing to find them instead of letting them find you, just don't badger.
    I don't know him personally, but I imagine he probably operates from facepunch instead of gamebanana, so you might scout him out there.
    Oversensitive sociopath avatar
    Mantra
    Oversensitive sociopath
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The Bounty

Available Bounty
979 points
Total Contributions
3
Top Contributor
THedpfan with 769 points

Submitter

LambdaFox avatar
LambdaFox Offline
Member Joined 7mo
2,202 points Ranked 2112th
10 medals 1 rare
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  • Returned 100 times Medal icon
  • One month a member Medal icon
  • Submitted 10 Skins Medal icon
  • Received thanks 5 times Medal icon

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Category

Details

Deadline
Jun 28th, 2017
@ 12:52 pm GMT+0000
Resolution
Expired

Stats

Posts
14
Views
1,534
Date Added
6mo
Date Modified
6mo

Requirements

In order to win the bounty, you should fulfil the following requirements.

  1. Models

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