Fix the CZ Vanilla Weapons

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I need these for the upcoming update of CS: CZ ToD Patch 2.0

Can someone please fix the following Counter-Strike: Condition Zero vanilla weapon models below:
  1. Knife on Tactical Shield (p and v models) - The p_shield_knife is not held well by the player model (see the knife floating in Picture #2) and for the v_shield_knife, please lower the tactical shield so that it will match the pistols and grenades held on tactical shield (see Picture #1). (Fixed)
  2. Benelli M4 Super 90 (p model only) - The p_xm1014 is not held well by the player model (see Picture #3) (Removed)
  3. IMI Galil, Colt M4A1 Carbine & SIG SG-552 (v model only) - you can see the screen glitch in-game (see Pictures # 4, 5 & 6) (Fixed)
  4. Dual Beretta 92G Elite II, FN P90, Steyr AUG A1, AI AWM, FN M249 Para, M7A3 HE Grenade (v model only) - you can see the screen glitch in-game (see Pictures # 7, 8, 9, 10, 11, 12, 13, 14, 15 & 16)

Requirements:
  1. Download the base models here (link changed for Item #4)
  2. Decompile the weapon models
  3. Fix the weapons by using your favorite 3D modelling program.
  4. For the (Galil, M4A1, SG552,) Elites, P90, AUG, AWM, M249, HE Grenade Weapon View models, make sure the attachments and muzzleflashes are aligned well when fixing the screen glitch
  5. After hacking, compile the finalized model using this compiler
  6. After compiling the finalized model, upload it to your favorite online backup service and give me a message

Thank you for reading this :)

Bounty Recipients

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CS PRO avatar
CS PRO
CS:GO Ports Flag
CS:GO Ports
10 points Thanks for the fixes m8 :) GTA_LCS_Gamer Team Condition Revival Flag
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6mo

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Posts

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  • 4mo
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    All done here ! have fun :)
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    Mantra
    It's time .. For a change
  • 5mo
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    Posted by THePrince2231206

    Posted by CS PRO

    Posted by THePrince2231206

    with the clipping on the screen there is nothing you can do about, unless you change the models origin or get a widescreen monitor, also change the rendering mode to opengl if its not.
    There is a fix for this .. Check 1.6's tutorial section

    And it happens in opengl widescreen too..
    scaling the model, yes i know, i made a tutorial for it too.... but it messes up the attachements and the origin, so you have to redo those
    I know .. And that's what I've done with these
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    Mantra
    It's time .. For a change
  • 5mo
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    Posted by CS PRO

    Posted by THePrince2231206

    with the clipping on the screen there is nothing you can do about, unless you change the models origin or get a widescreen monitor, also change the rendering mode to opengl if its not.
    There is a fix for this .. Check 1.6's tutorial section

    And it happens in opengl widescreen too..
    scaling the model, yes i know, i made a tutorial for it too.... but it messes up the attachements and the origin, so you have to redo those
    Texture Specialist avatar
    Mantra
    Texture Specialist
  • 5mo
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    Posted by THePrince2231206

    with the clipping on the screen there is nothing you can do about, unless you change the models origin or get a widescreen monitor, also change the rendering mode to opengl if its not.
    There is a fix for this .. Check 1.6's tutorial section

    And it happens in opengl widescreen too..
    It's time .. For a change avatar
    Mantra
    It's time .. For a change
  • 6mo
    THePrince2231206 avatar
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    THePrince2231206
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    with the clipping on the screen there is nothing you can do about, unless you change the models origin or get a widescreen monitor, also change the rendering mode to opengl if its not.
    Texture Specialist avatar
    Mantra
    Texture Specialist
  • 6mo
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    Well I can't promise to do anything right now .. Exams are back again and my free time is too tight, and exams this time will take a fucking month man!

    Again.. If I had some time I'll do SOME of these.
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    Mantra
    It's time .. For a change
  • 6mo
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    Posted by CS PRO

    I've done everything Except for p_xm1014 and v_shield_knife Click me to download

    The reason for not doing thus is simple:

    v_shield_knife:
    There's no need to have the shield lowered, it's possible to do it by a re-origin but it'll make the knife go lower too!

    p_xm1014:
    the problem isn't the model's problem, It's the problem of the animations in the player model, and you can notice that the problem is the same if you used 1.6's model:



    And it's actually a bug even since CS 1.6:



    Also do you need a fix for the M3, M4, and Scout's Player model Muzzleflash?
    Thanks for the fixes m8. For the muzzleflash fixes, I downloaded it already (for the CS 1.6 version) from papaschlange and the CZ p_weapons' muzzleflashes are fixed.
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    Mantra
    CS: CZ Mission Pack Creator
  • 6mo
    CS PRO avatar
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    CS PRO avatar
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    I've done everything Except for p_xm1014 and v_shield_knife Click me to download

    The reason for not doing thus is simple:

    v_shield_knife:
    There's no need to have the shield lowered, it's possible to do it by a re-origin but it'll make the knife go lower too!

    p_xm1014:
    the problem isn't the model's problem, It's the problem of the animations in the player model, and you can notice that the problem is the same if you used 1.6's model:



    And it's actually a bug even since CS 1.6:



    Also do you need a fix for the M3, M4, and Scout's Player model Muzzleflash?
    It's time .. For a change avatar
    Mantra
    It's time .. For a change
  • 6mo
    schiff. avatar
    schiff. avatar away
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    schiff. avatar
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    Posted by GTA_LCS_Gamer

    3. I'm using this compiler because it doesn't break textures when compiling
    nope. this errors from $cliptotextures command, not from compilers.
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    Mantra
    one man army.
  • 6mo
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    Posted by Schiff

    1. knife from DS
    2. check CS:DS ported content to CS 1.6. you can find some fixed p_models
    3. this is personal choices, which compiler use - xash, studio or default milkshape compilers.
    1. Yes, I'm using the CSX/CZDS Knife
    2. One of the p_models I'm looking for is a fixed p_shield_knife
    3. I'm using this compiler because it doesn't break textures when compiling

    Thanks for the information :)
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    Mantra
    CS: CZ Mission Pack Creator
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Deadline
May 11th, 2017
@ 10:31 am GMT+0000
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