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Vile (Mega Man X series) (REQUEST) - A Request for Super Smash Bros. Crusade

Request Delivered

A member completed this Request and was awarded the point bounty.
PLEASE NOTE THAT, WHILE THIS REQUEST GOES INTO FULL DETAIL FOR SOME THINGS, YOU ARE FREELY ALLOWED TO GO WILD AND MAKE THE FIGHTER HOWEVER YOU WANT, SOME ATTACKS, COSTUMES, AND POSSIBLE VOICE LINES MAY BE DIFFERENT


Vile is the secondary antagonist of the Mega Man X Franchise, Appearing in some, if not all of the games in one form or another. So this is a request to add Vile into the game... but unlike other requests which BEG people to make their dreams come true. I've decided to make this request somewhat unique, for starters.... the sprite sheet... here it is: 

https://www.spriters-resource.com/custom_edited/megamanxcustoms/sheet/155164/

That's a LOT of sprites.... but don't fret. you don't have to use them all... anyways, Let's discuss Vile's possible moveset and traits!

Walking Speed: Basically the same as X's Walking Speed

Running Speed: Somewhat Fast, Comparable to Marth's Running Speed.

Weight: Vile could be a medium weight character.

Specials:

Neutral B: Vulcan Shot. Like X's weapon select move, It changes depending on the selected weapon. more on that later.

Side B: Cannon Fire: Like Axl's Neutral B, It can be angled. however it can only be shot in 3 directions, forward, up, and somewhere in the middle. The projectile will change with the Neutral B Weapon.

Up B: Leg Weapon: This would launch Vile up in the air, how far it goes depends on the WEAPON ENERGY that's being consumed when you charge up the move.

Down B: Weapon Change + Recharge:

The Neutral B and Side B weapons are swapped and Vile's WEAPON ENERGY recharges by 10%, 20% or 30%...

Down B (In Air): Bumpity Boom: Vile shoots a grenade out of his knee that rolls on the ground and explodes after hitting an enemy or hitting a wall... however It leaves you open to attacks.

FINAL SMASH: Goliath: Vile will hop into Goliath and fire 12 large shots before dashing in the direction Vile activated the Final Smash at. if it hits an opponent, he'll throw them forward. Instantly K.O's opponents at 150%

SECRET FINAL SMASH (OPTIONAL): Shin Shun Goku Satsu (Raging Demon): When at 200%, activate your taunt and the final smash will occur. It works exactly the same as it does in the Street Fighter Series and instantly kills anyone over 80%. it can only be used once per stock.

Gimmicks:

WEAPON ENERGY Gimmick:

The WEAPON ENERGY Gauge has 50 units in it.

 

Weaponry Gimmick:

 Vile will have a total of 8 Weapons (9 Counting Vile's Leg Weapon...) All of them will have some sort of unique feature to them.

Vulcan Weapons:

Cherry Blast is the first Vulcan Weapon. It costs 2 units to fire and is comparable to that of the X-Buster.

Buckshot Dance: Fires 4 small shots, costs 12 units to fire.

Distance Needler: Can fire one quick long distance shot that can possible freeze opponents. can completely freeze opponents at 200% or higher damage. costs 6 units to fire each shot.

Triple 7: Basically Buckshot Dance but better and it costs 20 units instead.

Cannon Weapons:

Front Runner: Basically a Charged X-Buster shot. costs 2 units

Trident Line: Fires 3 rounds, leaves you open to attacks, costs 6 units

Fatboy: A OVERPOWERED CANNON WEAPON. COMSUMES 30 UNITS, IGNORES COUNTERS, AND CAN BREAK SHIELDS.

Longshot Gizmo: Fires 5 shots at once, ignores flame attacks and counters. costs 14 units

Rage Gimmick (Optional):

If you press Taunt at 50%, Vile can activate his Rage Gimmick, known as Overdrive, all unit costs are halved, attacks now deal double damage, but at the cost of you taking double damage and you have higher knockback 

Basic Attacks:

Smash attacks would be based off his many attacks from X8

His Dash attack is, well, a dash. it does no damage but is perfect for continuing combos.

His grabs will be based off his Flamethrower weapons from Maverick Hunter X...

His aerial attacks are also based off X8.

His crouch attack is just a small grenade.

and his basic attacks and tilts are punches, kicks, and small shots.

ALT Colors (See images):

Red: Halloween Vile

Blue: Vile MK-II

Green: Vile (X8)

Yellow: Xtreme Sprite Colors

Black: Vile (X5 Intro)

Purple (Default)

White: Concept Art

Extra 1: Ruby-Spears Colors (Bright Purple)

Extra 2: Sniper Joe

Alt Forms (Optional):

Japanese Voice: Vile uses his Japanese voice.

X8 (JPN) Voice: Vile uses his much more mechanical-sounding Japanese voice from Rockman X8

Special Stuff (Optional):

Intro Dialogue with X, Zero, Axl, and Sigma...

Bonus Cards for Vile MK II and Goliath...

Possible V.S Music:

Opening Stage (Vile) - Maverick Hunter X

Sigma Stage Boss - Maverick Hunter X

Vile's Theme - X8

Vile's Theme - X3

Victory Screen:

Vile strikes a victory pose and laughs.

Arcade Route (Optional):

Vile's Route would be based off X's Arcade Route, being a totally original Mega Man X Story...

Arcade Route Battles:

1st Round: Espio (Based off Sting Chameleon)

2nd Round: Bowser (Based off Flame Hyenard)

3rd Round: X (Tri-Thunder Alt Color) (Based off χ -kai-)

4th Round: Dedede (Based off Chill Penguin)

5th Round: Giant Bass (Based off High Max)

6th Round: Axl

7th Round: Omega (Based off Nightmare Zero)

8th Round: Vent and Aile (Based off New-Generation Reploids)

Final Round: X and Zero (This one directly ties into Vile's appearance in X's Arcade Route. however the scene will have new music and dialogue...)

Arcade Music (Also Optional):

VS Boss - Maverick Hunter X (Used for Round 1 and 4)

VS Boss - Rockman X7 (Used for Round 2)

Absolute Zero - Rockman X2 (Used for Round 3)

X vs Zero - Rockman X5 (Used for Round 7 and Final Round)

Orbital Elevator - Rockman X DiVE (Used for Round 6 and 8)

Voices:

English: Roger Rhodes

Japansese (Optional): Hiroshi Shimozaki

X8 (JPN) (Optional): Makoto Terada 

Victory Music: X8 Victory Theme

To learn more about Vile's Weaponry:

https://megaman.fandom.com/wiki/Vile%27s_weaponry

And THAT was my request for Vile, Hopefully you read all this... if you didn't then that's understandable. even if I took hours to make this whole thing. hopefully you accept this request and make Vile a playable character, It would be amazing...

Requirements

In order to receive the points bounty, you should fulfil the following requirements.

  1. Use the sprite sheet that you can find in the request itself.

Bounty Recipients

The Bananites below were awarded the Request bounty.

RecipientAmountMessageSenderDate MashMan 802 points For technically fulfilling the Vile request by making Vile a character, I'm sending you the bounty. enjoy your 802 points, and have a very nice day. LegendairyCow avatar
LegendairyCow
3mo

Bounty Contributors

MemberContributionDate Zack303 5 points 3mo LegendairyCow avatar
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95 points 3mo
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48 points 3mo
Zack303 6 points 3mo zatsu_incomputer 20 points 3mo Zack303 6 points 3mo LegendairyCow avatar
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7 points 3mo
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32 points 3mo
Anonymous 6 points 3mo Shockblast 20 points 3mo LegendairyCow avatar
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12 points 3mo
Shockblast 120 points 3mo Zack303 5 points 3mo LegendairyCow avatar
LegendairyCow
359 points 4mo
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20 points 4mo

The Bounty

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