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I could set this up for Retail if you like? It only requires some minor changes to the QC. The beta/retail engine use different animation event codes for the muzzleflash, so it's just a few line changes.
I got the muzzle flash & shell ejections to work, but the animations - mainly the reload - are all over the place. They either don't play, or it plays the draw animation for the reload and vice versa, weird shit like that.