Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Thanez Hands on Retail Weapons - A Request for Black Mesa

Request Delivered

A member completed this Request and was awarded the point bounty.
As the title says; put Thanez's hands onto the retail Black Mesa weapons, keeping the anims intact.

"What are Thanez's hands?"
These hands can be seen in Iipon's Black Mesa Animation Revamp pack, which is broken in the retail Black Mesa.

The raw Max file can be downloaded via Thanez's website.

Requirements

In order to receive the points bounty, you should fulfil the following requirements.

  1. Put Thanez's hands onto all Black Mesa retail weapons, with working retail anims

Bounty Recipients

The Bananites below were awarded the Request bounty.

RecipientAmountMessageSenderDate Paynamia avatar
Paynamia
2,098 points General Cornwaffle 11mo

Bounty Contributors

MemberContributionDate *Hazardous* avatar
*Hazardous*
500 points 12mo
[ThatGenericPyro] 98 points 1y General Cornwaffle 1,480 points 1y General Cornwaffle 20 points 1y
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    11mo
    URL to post:
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    12mo 12mo
    Progress report: dang. I get bonus work. Second image is how I feel right now.
    URL to post:
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    1y
    Progress report: Still working. View animation uses a different skeleton, and the reference model's default pose is just the first frame of the animation, so I'm having to pose it to match the hand model so I can map Thanez's model to the skeleton. I'm hoping I can just copy the right side over without anything breaking, because I really don't want to have to pose the left side too. 
    • Interesting x 1
    • Thanks x 1
    URL to post:
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    1y 1y
    Progress report: Going well. Got vertex weights around the wrists and thumb looking much better, and got the Xen models done. All that's really left is the admire model, which, for some reason, uses a totally different skeleton, and maybe some more weight tweaks around the thumbs.

    EDIT: Oh, and as for the additional fixes you talked about, I'll look into the pistol animation, but I'm not really an animator, so I can't make any promises. As for the bobbing thing, I think that might be a code bug, because I haven't found anything that might be causing it that I can get to.
    • Win x 1
    • Interesting x 1
    URL to post:
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    1y
    Progress report: Still need to work on weights some, need to make admiring model, and need to make Xen models.
    • Win x 1
    URL to post:
  • General Cornwaffle avatar
    General Cornwaffle Joined 10y ago
    Offline
    12,101 points Ranked 576th
    17 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Achieved Game Manager clearance Medal icon
    • Returned 1000 times Medal icon
    • Jellyfish Short Story Entrant Medal icon
    • 2016 Survey Participant Medal icon
    1y 1y
    Bonus points if someone is able to fix the missing left arm in the glock sprint anim and fix the weapon bob speeding up after detonating satchel charges.
    Eph. 4:31-32 | 1 Cor. 15:1-4
    URL to post:
  • Paynamia avatar
    Paynamia username pic Joined 12y ago
    Offline
    13,818 points Ranked 506th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    1y 1y
    I've actually been working on this for a while. Let me check what I have done.
    EDIT: Ah, that's right. I was using a decompile from the reanim pack, which had some problems. I'm working on a version based on Thanez's source files now. I'll see what I can't get done in a day or two.
    • Cheers x 1
    URL to post:

The Bounty

Available Points
0
Total Points
2,098
Points Already Awarded
2,098
Point Payouts
1
Bounty Contributions
4
Top Bounty Contributor
General Cornwaffle

Details

Resolution
Delivered
Deadline
Jun 29th, 2020
@ 1:07 am GMT+0000