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Thanez Hands on Retail Weapons

A Request for Black Mesa

Request Open

This Request is available to take on. You could deliver it and receive the point bounty as a reward for your efforts.
As the title says; put Thanez's hands onto the retail Black Mesa weapons, keeping the anims intact.

"What are Thanez's hands?"
These hands can be seen in Iipon's Black Mesa Animation Revamp pack, which is broken in the retail Black Mesa.

The raw Max file can be downloaded via Thanez's website.

Requirements

In order to receive the points bounty, you should fulfil the following requirements.

  1. Put Thanez's hands onto all Black Mesa retail weapons, with working retail anims

Bounty Contributors

MemberContributionDate *Hazardous* avatar
*Hazardous*
500 points 7d
[ThatGenericPyro] 98 points 20d General Cornwaffle 1,480 points 21d General Cornwaffle 20 points 21d
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  • Paynamia avatar
    Paynamia username pic Joined 11y ago
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    7,641 points Ranked 849th
    14 medals 1 legendary 1 rare
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    access_time 4d edit 4d
    Progress report: dang. I get bonus work. Second image is how I feel right now.
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  • Paynamia avatar
    Paynamia username pic Joined 11y ago
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    access_time 9d
    Progress report: Still working. View animation uses a different skeleton, and the reference model's default pose is just the first frame of the animation, so I'm having to pose it to match the hand model so I can map Thanez's model to the skeleton. I'm hoping I can just copy the right side over without anything breaking, because I really don't want to have to pose the left side too. 
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  • Paynamia avatar
    Paynamia username pic Joined 11y ago
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    access_time 14d edit 14d
    Progress report: Going well. Got vertex weights around the wrists and thumb looking much better, and got the Xen models done. All that's really left is the admire model, which, for some reason, uses a totally different skeleton, and maybe some more weight tweaks around the thumbs.

    EDIT: Oh, and as for the additional fixes you talked about, I'll look into the pistol animation, but I'm not really an animator, so I can't make any promises. As for the bobbing thing, I think that might be a code bug, because I haven't found anything that might be causing it that I can get to.
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  • Paynamia avatar
    Paynamia username pic Joined 11y ago
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    access_time 18d
    Progress report: Still need to work on weights some, need to make admiring model, and need to make Xen models.
    • Win x 1
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  • General Cornwaffle avatar
    General Cornwaffle Joined 9y ago
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    access_time 20d edit 19d
    Bonus points if someone is able to fix the missing left arm in the glock sprint anim and fix the weapon bob speeding up after detonating satchel charges.
    Eph. 4:31-32 | 1 Cor. 15:1-4
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    Paynamia username pic Joined 11y ago
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    access_time 20d edit 20d
    I've actually been working on this for a while. Let me check what I have done.
    EDIT: Ah, that's right. I was using a decompile from the reanim pack, which had some problems. I'm working on a version based on Thanez's source files now. I'll see what I can't get done in a day or two.
    • Cheers x 1
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The Bounty

Available Points
2,098
Bounty Contributions
4
Top Bounty Contributor
General Cornwaffle

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Category

Details

Resolution
Open
Deadline
Jun 11th, 2020
@ 12:06 pm GMT+0000

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