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Thanez Hands on Retail Weapons
- A Request for Black Mesa
Progress report: Still working. View animation uses a different skeleton, and the reference model's default pose is just the first frame of the animation, so I'm having to pose it to match the hand model so I can map Thanez's model to the skeleton. I'm hoping I can just copy the right side over without anything breaking, because I really don't want to have to pose the left side too.
Progress report: Going well. Got vertex weights around the wrists and thumb looking much better, and got the Xen models done. All that's really left is the admire model, which, for some reason, uses a totally different skeleton, and maybe some more weight tweaks around the thumbs.
EDIT: Oh, and as for the additional fixes you talked about, I'll look into the pistol animation, but I'm not really an animator, so I can't make any promises. As for the bobbing thing, I think that might be a code bug, because I haven't found anything that might be causing it that I can get to.
I've actually been working on this for a while. Let me check what I have done. EDIT: Ah, that's right. I was using a decompile from the reanim pack, which had some problems. I'm working on a version based on Thanez's source files now. I'll see what I can't get done in a day or two.