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Request: A DETAILED Guide on How to Use Bphysics for Overworld Collision Editing - A Request for The Legend of Zelda: Breath of the Wild (WiiU)

Request Expired

This Request has passed its delivery deadline.

A DESPERATE NECESSITY for the Overworld collision editing scene of BoTW!

For a VERY long time now i've been trying to find someone willing to teach me how to use bphysics for Overworld collision editing.

But unfortunately, I haven't had very much luck. I know how to use Ice-Spear which is fine for Shrine/Overworld editing in general, but it doesn't matter if I don't also know how to edit away or add new collisions to the Overworld as well, you know?

So, what I request is simple: Since I know there are a decent chunk of people that know how to do this, PLEASE, FOR THE LOVE OF GOD, WRITE AN IN-DEPTH TUTORIAL ON OVERWORLD COLLISION EDITING WITH BPHYSICS!!! It would benefit people trying to learn Overworld collision editing like me IMMENSELY!

Please! If ANYONE could take the time out of their busy lives to write up a tutorial it'd REALLY be greatly appreciated! If interested, the detailed requirements are below. Thank you for your time!

Requirements

In order to receive the points bounty, you should fulfil the following requirements.

  1. You MUST write up an IN-DEPTH STEP BY STEP Guide that is USER FRIENDLY for NEW users to follow along with that'll EASILY guide them on the path of learning bphysics.
  2. You MUST include pictures during EACH AND EVERY STEP of your tutorial for further clarity. (Videos optional!)
  • banan039 avatar
    banan039 Joined 2y ago
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    1y
    I hope this tutorial will be created. I will try submit some of my private mods in a few days to gain points for this request
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    Bananite
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    SDarkMagic Joined 2y ago
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    1y
    Just a thought, but since it seems that collision editing is moving more towards editing the .hksrb files and whatnot, it might be a better idea to ask for a detailed guide on collision editing in general. That's just my opinion though.
    Dark Magic
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May 24th, 2020
@ 8:02 am GMT+0000