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Ennemies don't stagger

A Request for The Legend of Zelda: Breath of the Wild (WiiU)

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It is kind of annoying when ennemies stagger and falls, would it be possible to make it so even when hit multiple times, monsters keep fighting ?


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  1. Ennemies don't fall
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  • ArcAngelofJustice avatar
    ArcAngelofJustice Joined 5mo ago
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    access_time 1mo
    This should be doable by going into the damageparams for every enemy. Near the top is a ReactionTable with a bunch of paramaters with Japanese Text. You should find one like 完全無反応, which google translate translates to "No response" or something similar (depending on the day). Copy that into every parameter in the reaction table. Then copy the reaction table into the damageparams of every enemy.

    This shouldn't be too hard to do, but it would be time consuming. As a workaround, the current beta for Hyrule Rebalance does something similar, but only with high-level enemies.
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  • TheCongressman avatar
    TheCongressman Joined 2y ago
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    I'd like to see this as well. It's annoying to have enemies get knocked way off somewhere while trying to fight them. Maybe just reduce the amount of knockback, if that's possible?
    URL to post:


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ghost2503 Joined 1y ago
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Feb 12th, 2020
@ 3:10 am GMT+0000


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