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Fixed HD Idle Animations
- A Request for Half-Life: Opposing Force
In the HD version of Opposing Force, the grunts use the LD version of their idle animations, as compared to their Half-Life and HL: Blue Shift counterparts, which have a different idle animation between the HD and LD versions, I simply want this fixed if possible. The image explains what I'm talking about a lot better if you still don't understand.
In order to receive the points bounty, you should fulfil the following requirements.
Give the HD version of the HECU grunts, and Black Ops if possible, the idle animations seen in the HD versions of Half-Life and HL: Blue Shift.