Broken texture edit (invisible in-game) fix

A Request for Half-Life 2

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I swear I did everything right, here's the error I got:

Material models/weapons/v_pistol/v_pistol_sheet does not support vertex format used by the mesh (maybe missing fields or mismatched vertex compression?), mesh will not be rendered. Grab a programmer!

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Bounty Recipients

The Bananites below were awarded the Request bounty.

RecipientAmountMessageSenderDate Thunderkeil avatar
Thunderkeil
20 points Wojacket Fremind Creative Association Flag
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Fremind Creative Association
1mo

Bounty Contributors

MemberContributionDate Wojacket Fremind Creative Association Flag
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Fremind Creative Association
20 points 1mo

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  1. Works both in Vanilla and MMod
  • Thunderkeil avatar
    Thunderkeil username pic Joined 6y ago
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    you're using the wrong shader
    "LightmappedGeneric"
    {
    	"$basetexture" "models/weapons/v_pistol/v_pistol_sheet"
    }
    
    it's a model, so it needs to be
    "VertexlitGeneric"
    {
    	"$basetexture" "models/weapons/v_pistol/v_pistol_sheet"
    }
    
    also you didn't include the bumpmap, why did you create a wole new .vmt instead of editing the one you intend to replace?
    URL to post:

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The Bounty

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Wojacket Fremind Creative Association Flag
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with 20 points

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Wojacket Joined 4y ago
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Wojacket Fremind Creative Association Flag
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Delivered
Deadline
Jul 8th, 2019
@ 7:57 pm GMT+0000

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