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MMOD mapadd?

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MMOD mapadd?

Hello, I would like to ask if someone was able utilize mmod mapadd function, exactly for adding more enemies to maps. I know in future mmod tactical should have this option (im intrested just in more enemies). But still I dont know how long till they relase it. So I wanted to ask if someone didnt do this tweak for themeselves and mind to share it, or if someone knows commands for this (I was able by try and error add some enemies to canals, but it was ofc chore, random spawn didnt work as i presume smod has tweaked maps for this function to work..).. Thx and sory for my english!
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  • LambdaFox avatar
    LambdaFox Joined 3y ago
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    LambdaFox 105th Inc. Flag
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    Yes MMod already uses mapadd. If you look through the files (particularly the HL2MMod_HL2 folder) you can find the mapadd folder in it's main directory. Here's d3_c17_01 as an example:

    MAPADD
    {


        entity
    {
        "classname" "weapon_gauss"
        "angles" "0 0 0"
        "fademaxdist" "0"
        "fademindist" "-1"
        "fadescale" "1"
        "origin" "-6371 -1158 48"
    }

       

       

    }

    Surprised that no one's really made any mods yet to make use of this.
    Dang typos.
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