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Switch Toolbox not getting full collision

A Question for Super Mario Odyssey

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Hey howdy, hey partner. I've been learning my way around making a custom level and for my first proper attempt, I'm want to port over the test stage used in the Blitz Sonic games. I have the stage imported and when I replace the collision only the bottom is given collision. as shown in the image.
I'm very confused. Can I get some help please? 


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  • Gaming Workshop avatar
    Gaming Workshop Joined 8mo ago
    405 points Ranked 47258th
    access_time 8d edit 8d
    Sorry for the late reply! I know exactly why this is happening. It is a bug in the newer verisons of Switch Toolbox. I have ran into the same problem. Download an older version and it should work.
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  • PandaHexCode avatar
    PandaHexCode Joined 8mo ago
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    More detais please have you created a custom kcl?
    With where app have you created the kcl?
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  • Peter Wiggins avatar
    Peter Wiggins Joined 7mo ago
    241 points Ranked 53164th
    access_time 13d
    something to try: if you are trying to get the kcl / collison of the whole map, go into any editing software, i prefer Blender, select every mesh, add them all together, then Triangulate the obj. in blender you have to go into edit mode, then do ctrl T to triangulate. then save, open Odyssey editor debug mode, press tools - obj to kcl - click on the triangulated obj,  and just leave the collision values blank it will be fine. then just import it to the file of your choice.
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