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Hey howdy, hey partner. I've been learning my way around making a custom level and for my first proper attempt, I'm want to port over the test stage used in the Blitz Sonic games. I have the stage imported and when I replace the collision only the bottom is given collision. as shown in the image. I'm very confused. Can I get some help please?
something to try: if you are trying to get the kcl / collison of the whole map, go into any editing software, i prefer Blender, select every mesh, add them all together, then Triangulate the obj. in blender you have to go into edit mode, then do ctrl T to triangulate. then save, open Odyssey editor debug mode, press tools - obj to kcl - click on the triangulated obj, and just leave the collision values blank it will be fine. then just import it to the file of your choice.