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Changing the difficulty of enemies?

A Question for The Legend of Zelda: Breath of the Wild (WiiU)

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I was wondering if there are any mods, or known easily done methods, of changing the difficulty of enemies (Say, red bokoblins to black or vice versa). I know that the enemy leveling is tied to amount killed and dungeons (or at least that's what i think it is), so i basically just want to know if there is any way to change that so i can easily increase or decrease the difficulty at will?

I realise that enemies only change after a blood moon, but just having the ability to increase/decrease the difficulty at any point in the game would be cool.
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  • TheKeyofE avatar
    TheKeyofE Joined 7mo ago
    access_time 24d
    I can think of a couple ways to do this:

    1. Edit enemies to be tougher, so the enemies would still be the same color but would have different stats. This requires editing both the .sbactorpack files for each enemy and ActorInfo.product.sbyml.
    2. Edit the spawn data so that a different enemy will spawn in the same location. For example, finding the spawn location for a (red) Bokoblin and changing it to spawn a Black Bokoblin instead. I'm not sure which files contain the spawn data, so you'd have to look it up.

    Both methods are time consuming to do, but the second method would probably be the worse of the two. Once the mod is created, though, you can turn it on or off at will.
    My spoon is too big.
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  • You may be able to make some changes to the scaling file, which is called something like LevelSensorMode. It is found in Bootup.pack. I haven't looked at this file myself but I know others have managed to successfully alter the scaling in the game with this file.
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