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a mod that fixes weapon randomizer animations?

A Question for Team Fortress 2

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Is there a mod that fixes weapon randomizer animations?
i couldnt fit what i wanted in the title so i made it short.
this isnt a request, i just wanted to know if there was an existing mod that fixes the animations.
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  • Allen Scott avatar
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    This is not possible.
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    Mantra
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    access_time 30d
    wouldn't be possible. certain weapons are for certain classes with their own animations. a spy with the FaN cannot appear to use it the same way as a scout does since the spy doesnt have any animations for the FaN.
    your momma in a box
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    Allen Scott avatar
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    Different weapons share animation names as well, so it would have to be one or the other. You could fix one but it would break the others and vice-versa.
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    access_time 30d
    if tf2 used the l4d system where it had v_models with the weapons and their animations and c_arms, this wouldn't be a problem

    but unfortunately it isn't used in tf2, so to answer your question, no its impossible
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    NO!
    nothing can fix it!
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    it couldn`t be possible since the animation would need to fit every single weapon in the game
    this would mean that the minigun and the scattergun would have the exact animations which isnt possible 
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    The only real way to "fix" the animation is by removing the animation, or make the weapon transparent

    It's also fixable by not using viewmodels, as you'll not see the animation
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    access_time 29d
    Contrary to what the other comments on this thread say, I'd say that it's absolutely possible. However, it'd, for instance, require the Minigun model to be packaged with first-person arms/hands of all 9 classes, with extra weapon bones on top of the existing ones, both being bone-named something unique for Minigun-type items, with each class's first-person animations then handling them separately and hiding other classes' arms/hands through either uniquely-named bones for each class or through bodygroups that would be enabled/disabled depending on the class. And then the same would be done, with unique bone names again, for the Scattergun, Rocket Launcher, Flamethrower, Sticky Bomb Launcher, Shotgun, Syringe Gun, Sniper Rifle, and Revolver... and that's not even counting other primary-slot item types like the Force-a-Nature or Huntsman, nor secondary-, melee-, or tertiary-slot items.

    So, it's absolutely possible, but not at all worth it, a lot of trouble to maintain, and probably hasn't been done before for those (among other) reasons.
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    access_time 28d
    Unfortunately no possible since TF2 pulls animations from hardcoded item types (Primary, Secondary, Melee, Item1, Item2, etc.) instead of weapons+class, which is why the scout will hold a minigun like a scattergun and not just use the minigun animations with stretched/morphed scout arms
    Who even finishes mods, right?
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