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I have your answer right here, and it was thanks to Acron himself from the Kirby mod:
There are GameObjects called GameObject Front and Back, you need to find a Path ID inside that relates with an Unnamed asset in the Transform type.
Select a GameObject, click View Data. After you clicked, you will see a GameObject Base tab, expand it. Expand the vector m_Component, Array Array, int size, 0, ComponentPair data, then PPtr <Component> component: After all of that expanding, you should see SInt64 m_PathID = [ID]
You need to dump all those Unnamed assets that has the ID stored in SInt64 m_PathID. After dumping, you will see a value called Vector3f m_LocalPosition. Change the X and Y positions constantly once you've found a position that suits your character. Also, just a warning: use decimal numbers, because a value like 1 is too far.
DO NOT CHANGE THE Z POSITION, EVER! Also mark this as the right answer after you tried so people will see it's true.