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Hat and skin placement - A Question for Among Us

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haha flying hat go brrrr

i saw some mods that change where the hats and skins are placed and i wonder how you do that

thanks for reading
  • Kodomodachi avatar
    Kodomodachi username pic Joined 1y ago
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    1y 1y
    I have your answer right here, and it was thanks to Acron himself from the Kirby mod:

    There are GameObjects called GameObject Front and Back, you need to find a Path ID inside that relates with an Unnamed asset in the Transform type.

    Select a GameObject, click View Data. After you clicked, you will see a GameObject Base tab, expand it.
    Expand the vector m_Component, Array Array, int size, 0, ComponentPair data, then PPtr <Component> component:
    After all of that expanding, you should see SInt64 m_PathID = [ID]

    You need to dump all those Unnamed assets that has the ID stored in SInt64 m_PathID.
    After dumping, you will see a value called Vector3f m_LocalPosition.
    Change the X and Y positions constantly once you've found a position that suits your character. Also, just a warning: use decimal numbers, because a value like 1 is too far.


    Also mark this as the right answer after you tried so people will see it's true.

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  • Bilinmeyen Bey YT avatar
    Bilinmeyen Bey YT Joined 1y ago
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    For Installing any type of mod:

    For Making your own hats & pets:

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