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Loop data for village themes

A Question for The Legend of Zelda: Breath of the Wild (WiiU)

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I'm building a music mod and I'm curious about the way the loop data in the village themes are encoded. Looking at the .bfstm files for the village themes, they all have, contained within a single .bfstm:

  • A day theme
  • A night theme
  • Multiple options for transitions at dusk and dawn

This leads me to believe the loop data within those files contains:

  • A start point for daytime
  • A start point for nighttime
  • Regular loop points for both the day and night theme
  • Multiple jump points within each to skip to the appropriate transition

I'd love to be able to work something like that in the mod I'm building, but, as far as I can tell, the Looping Audio Converter from this tutorial can only encode simple loops. Does anyone know of a more complex .bfstm tool that can add multiple loops and skips? Is there a way to encode all that in Looping Audio Converter?
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jarnumber9 avatar
jarnumber9 Joined 4y ago
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