Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Half-Life Source model issue - A Question for Garry's Mod.

Question Answered but Unsolved

This Question has been answered but no solution has been chosen. You can still post your own answer to help the submitter.
So, a short while back, a friend of mine asked if I could replace an L4D2 character model for GMod with a character model from Half-Life Source (well, to be specific, it's from an addon from GMod [see image 1]).
I did what I always do: decompiled, replaced the player with the reference model, and recompiled.
Unfortunately, when I did recompile, I ended up with a broken model (see image 2. Ignore the missing textures).
I tried just decompiling and recompiling the Source model without any changes, and I ended up with the same thing, so it's a problem on the model's end.
I was wondering if anyone knows how to decompile the model properly. I've tried using other SDK's, like Half-Life Source, but nothing was working.
Login or Sign up to access this!
Login or Sign up to access this!

Comments

No comments yet!

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Announcement

The Portal 1 Beta Aesthetics Mod needs you!
Read the blog post for more info!- Devteam53

Asker

Login or Sign up to access this!
Login or Sign up to access this!
Login or Sign up to access this!

Game

Login or Sign up to access this!

Category

Share

  • 1.3k
  • 1
Login or Sign up to access this!
arrow_back