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Converting models of Sonic Lost World's Zelda Zone

A Question for Sonic Lost World

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Hello ^^

Can someone help me, please?

I managed to extract the files of Sonic Lost World's Zelda Zone dlc from the Wii U by using quickbms and the cpk script.

I would like to be able to open them in Blender, with their bones and textures.

For that, after some research, I used this version of sonicglvl since it's Wii U files I'm dealing with :

I got Sonic's files consisting of: .model, .shadow-model, .skl.hkx, .dds and .material

I can't open the .dds files, and when I looked into them with the hex editor HxD, it start with: Gfx2

I managed to convert the model into .fbx using the modelfbx_2012, but when I opened them in blender, it don't have bones, which may be in the .skl.hx file?

Here's a sample file if needed:
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  • Knuxfan24 avatar
    Knuxfan24 Joined 8y ago
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    access_time 12d
    You'll need to track down the texconv2 tool (which I THINK was part of the Wii U SDK?) & use those to convert the textures, as they're actually not DDS files in the Wii U version of Lost World, they just have a DDS extension for some strange reason.
    The British Fool
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