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Custom idle loop animation for Uzi doesn't work.

A Question for Sven Co-op

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I am working with Milk Shape 3D to do custom animatios for the old Uzi from Sven Co-op, I just finished one idle anim. I compiled it to test my work, the Idle anim. doesn't work and I do'nt know why.
The other sequences files, that I made, work with the compiled model but this idle loop anim. with shaky hands that I made doesn't work.
The original idle Loop anim. of the Uzi is a long and static sequence, all the 140 frames are the same. Is there something that I'm missing or Do I have to do a long and static sequence like the original Idle_1 sequence.
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    access_time 16d edit 13d
    Did you set the sequence to loop in the qc?

    example:

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    access_time 14d
    i recommend you to use Blender for the anims, do it in milkshape looks like robot, just a suggestion, GL!!.
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