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Regarding MMod and sound replacements

A Question for Half-Life 2: MMod

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MMod sounds conflict with custom sounds

So recently, I attempted to replace certain sounds in Half-Life 2: MMod with the HL:A ones like footsteps, physics sounds, ambience noises and enemy noises but they do not seem to work. After doing some digging, it seems MMod already has custom sound files it uses and the replacement files are conflicting with those files, which is why they don't work. Does anybody know how to fix this if you even can?
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  • Ghost1704074 avatar
    Ghost1704074 Joined 8mo ago
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    access_time 1mo edit 29d
    Basically,MMod has a plethora of custom sounds already,you can either modify it's original files with the new sounds or place the mod like HL2MMOD_GAMENAME/custom/foldername(or a .vpk file)/sound.
    As to why many folders haven't worked,you might of glitched out the game somehow,by lots of custom mods,merging them into one folders or even .vpks should help the game read them easier.
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    WishesForFishes Joined 11y ago
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    Having sound replacements in your custom folder should override anything. Can you explain specifically where you are putting these?
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Gcan123 Joined 1mo ago
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