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Music replacement and advanced modding
- A Question for Shin Megami Tensei V
This Question has not been answered.
Post your answer to help the submitter.
I have seen the tutorial to replace SMTV music and it seems fairly easy to automatize
I'm interesting on creating some "boring" tools to automatize this.
I have one small question/request.
How difficult could be to assign a resource->BGM to a specific option? So you can switch them like on Persona 5 DLCs?
And, something even more interesting: How difficult could be to set up a random track on battles? So no option would be needed. That way we could change all field battles with a random of well curated SMT music.
I have quite little knowledge on what we can actually mod using UE. Right now I see that we only can replace assets. Has anyone found a way or have a clue to "interact" with assets like assigning options or game keybinds to enable flags that we could use for hotswapping resources or assigning different resources? I'm not sure if all UE games allow some kind of advanced customization