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Why custom souds don't play or loop properly?

A Question for Half-Life

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I'm editing sound effects to replace the original sound of the game with my own (everything .WAV), but there are sounds that are supposed to loop and it just plays it normally one time then it stops, the game keeps working but you can hear the ambient sound plays once and die every time you load a game.
I tried matching the Hz and length but failed to make them loop.
Other sounds doesn't play or can't be hear.
Please help! And thanks for reading.
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    access_time 24d edit 24d

    Supported sound settings:

    MONO: Half-Life doesn't support any Stereo sound file except Music files.

    22050Hz (High quality) (No Pitch)
    44100Hz=11025Hz (Low quality) (Supports Pitch)

    8 Bit  (Low quality+ (NPCs makes their lips move according to the audio file)  
    It doesn't have to be used only for NPCs.

    16 Bit  (High quality) (NPCs won't move their lips.)

    High quality settings:

    22050Hz 16Bit Mono: Weapon sounds, item sounds, custom sounds, ambience sounds. 
    (Except for NPCs that will make their lips move.)
    (Except for ambient sounds that increase or decrease the pitch over time.)

    Loop audio files contain "Cue". This cue tells the engine where to loop the sound.

    With the GoldWave, you can add cue to an audio file.

    For example:

    "sound/ambience/labdrone2.wav"


    Position: The part where the loop begins.

    Time To Next: The loop ends in this part and starts again from the Position part.

    Name: You can give the name you want.

    To add Cue:

    1-)  Select the "Cues" button.

    2-)  If you want the sound to loop through from start to finish, select "Beginning of the file" and click "OK".


    Then save the sound and try it in the game.

    I hope I helped.
    The Turkish Half-Life fan. avatar
    Mantra
    The Turkish Half-Life fan.
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