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Skinning questions for objects in normal levels and final checkpoint in special stage
I'm almost done creating a bundle with some different ideas and i cant figure out how to skin the object "wind". It always appears green and i'd prefer for it to be invisible or maybe look like small gusts. This probably goes for skinning any objects.
Also, i was trying to skin the end checkpoint of the special level and cant find where it would pull that on the special.png file.
Thanks in advance to anybody reading this and able to help.