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Help , My Maps won't compile - A Question for Left 4 Dead 2

Question Answered but Unsolved

This Question has been answered but no solution has been chosen. You can still post your own answer to help the submitter.

Help , My Maps won't compile

Sorry, Since 3 months ago I'm trying to resolve my problem in my console, because won't compile. I hope You can help me please. Here I leave de code:

Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.vmf
Patching WVT material: maps/upaoactualizador/nature/blend_dirt_concrete_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1717739 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17572 texinfos to 10947
Reduced 44 texdatas to 41 (1183 bytes to 1075)
Writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
14 seconds elapsed



12 threads
reading c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
reading c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.prt
8317 portalclusters
23806 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 1888187 visible clusters (0.00%)
Total clusters visible: 59367230
Average clusters visible: 7138
Building PAS...
Average clusters audible: 8306
visdatasize:16752071  compressed from 17299360
writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
18 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
28914 faces
169 degenerate faces
1411915 square feet [203315792.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
28745 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
163961 patches after subdivision
7 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 31664222, max 4407
transfer lists: 241.6 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(340367, 302190, 265180)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(92575, 73971, 54956)
Build Patch/Sample Hash Table(s).....Done<0.0447 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   2/1024           96/49152    ( 0.2%) 
brushes               3493/8192        41916/98304    (42.6%) 
brushsides           37871/65536      302968/524288   (57.8%) 
planes               35964/65536      719280/1310720  (54.9%) 
vertexes             48566/65536      582792/786432   (74.1%) 
nodes                14677/65536      469664/2097152  (22.4%) 
texinfos             10947/12288      788184/884736   (89.1%) VERY FULL!
texdata                 41/2048         1312/65536    ( 2.0%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                28914/65536     1619184/3670016  (44.1%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            14968/65536      838208/3670016  (22.8%) 
leaves               14680/65536      469760/2097152  (22.4%) 
leaffaces            32946/65536       65892/131072   (50.3%) 
leafbrushes           7369/65536       14738/131072   (11.2%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges           205951/512000     823804/2048000  (40.2%) 
edges               118024/256000     472096/1024000  (46.1%) 
LDR worldlights          7/8192          700/819200   ( 0.1%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips           3713/32768       37130/327680   (11.3%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         56103/65536      112206/131072   (85.6%) VERY FULL!
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     8094304/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]    16752071/16777216 (99.9%) VERY FULL!
entdata               [variable]       82453/393216   (21.0%) 
LDR ambient table    14680/65536       58720/262144   (22.4%) 
HDR ambient table    14680/65536       58720/262144   (22.4%) 
LDR leaf ambient     56163/65536     1572564/1835008  (85.7%) VERY FULL!
HDR leaf ambient     14680/65536      411040/1835008  (22.4%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
Prop Hull Verts          0/0               0/0        ( 0.0%) 
Prop Hull Blob           0/0               0/0        ( 0.0%) 
Prop Hull Lists          0/0               0/0        ( 0.0%) 
Prop Hulls               0/0               0/0        ( 0.0%) 
Prop Hull trilist        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/102366   ( 0.0%) 
pakfile               [variable]      174314/0        ( 0.0%) 
physics               [variable]     1717739/4194304  (41.0%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 83581
Writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
2 minutes, 20 seconds elapsed



Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\materials
Loading c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.vmf
Patching WVT material: maps/upaoactualizador/nature/blend_dirt_concrete_01_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1717739 bytes)
Cannot build Physics2 data
                                                             -----------
DataLinker total stream size                                     0.0 KiB
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 17572 texinfos to 10947
Reduced 44 texdatas to 41 (1183 bytes to 1075)
Writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
14 seconds elapsed

  • Alfa1337 avatar
    Alfa1337 Joined 14y ago
    REDEMPT Manager WANTED! Manager
    Boogie
    30,585 points Ranked 177th
    51 medals 5 legendary 18 rare
    • 10 years a member Medal icon
    • Submitted 50 Maps Medal icon
    • Submitted 100 Skins Medal icon
    • Returned 5000 times Medal icon
    • Submitted 250 Mods Medal icon
    • 6 years a member Medal icon
    1mo
    Stop using CODEBLOCK. No, those aren't codes, those are compile logs from four compilers.

    AFAICS, the map managed to compile without an issue because:

    Writing c:\users\user\documents\l4d2 map trujillo\hammer archivo\upaoactualizador.bsp
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