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Support for Cinematic Mod

A Question for Synergy

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This Question was answered and a solution was chosen.

So my question is this: How can I get Cinematic Mod maps to work in synergy?

I've tried many ways using hl2 MMods gameinfo.txt as a base to mount all the CM models and textures, however upon loading the map I just get this:
Obviously somthing/everything isn't mounting correctly.

I'm out of ideas, so I must now turn to you, the community for answers.
Any/all help is greatly appreciated!

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  • Balimbanana avatar
    Balimbanana Joined 10y ago
    Offline
    1y 1y
    It is possible with 2 .dat's, install CM2013 as usual, it should be located in the same directory as Half-Life 2 in
    Steam\steamapps\common\Half-Life 2 and
    Steam\steamapps\common\CM2013
    Do not move any files from CM2013 in to Synergy, or it could cause additional mounting issues.
    Set up the .dats as such:
    CM2013.dat 
    "CM2013"
    {
     "tag" "cm13"
     "web" ""
     "id" "420"
     "path" "../CM2013/hl2/custom/1_CM_looseFiles"
     "sup" "1"
     "deps" "ep1 ep2 cmhl2cc"
     //cmep1c cmep1cc cmep2c cmep2cc

     "maps"
     {
      d1_trainstation_01 ""
      d1_trainstation_02 ""
      d1_trainstation_03 ""
      d1_trainstation_04 ""
      d1_trainstation_05 ""
      d1_trainstation_06 ""
      d1_canals_01  ""
      d1_canals_01a  ""
      d1_canals_02  ""
      d1_canals_03  ""
      d1_canals_05  ""
      d1_canals_06  ""
      d1_canals_07  ""
      d1_canals_08  ""
      d1_canals_09  ""
      d1_canals_10  ""
      d1_canals_11  ""
      d1_canals_12  ""
      d1_canals_13  ""
      d1_eli_01   ""
      d1_eli_02   ""
      d1_town_01   ""
      d1_town_01a   ""
      d1_town_02   ""
      d1_town_02a   ""
      d1_town_03   ""
      d1_town_04   ""
      d1_town_05   ""
      d2_coast_01   ""
      d2_coast_03   ""
      d2_coast_04   ""
      d2_coast_05   ""
      d2_coast_07   ""
      d2_coast_08   ""
      d2_coast_09   ""
      d2_coast_10   ""
      d2_coast_11   ""
      d2_coast_12   ""
      d2_prison_01  ""
      d2_prison_02  ""
      d2_prison_03  ""
      d2_prison_04  ""
      d2_prison_05  ""
      d2_prison_06  ""
      d2_prison_07  ""
      d2_prison_08  ""
      d3_c17_01   ""
      d3_c17_02   ""
      d3_c17_03   ""
      d3_c17_04   ""
      d3_c17_05   ""
      d3_c17_06a   ""
      d3_c17_06b   ""
      d3_c17_07   ""
      d3_c17_08   ""
      d3_c17_09   ""
      d3_c17_10a   ""
      d3_c17_10b   ""
      d3_c17_11   ""
      d3_c17_12   ""
      d3_c17_12b   ""
      d3_c17_13   ""
      d3_citadel_01  ""
      d3_citadel_02  ""
      d3_citadel_03  ""
      d3_citadel_04  ""
      d3_citadel_05  ""
      d3_breen_01   ""
     }
     
     "maps_background"
     {
      background01  ""
      background02  ""
      background03  ""
      background04  ""
      background05  ""
      background06  ""
      background07  ""
     }
    }
    and then:
    cmhl2cc.dat
    "CM2013"
    {
     "tag" "cmhl2cc"
     "web" ""
     "id" "420"
     "path" "../CM2013/hl2/custom"
     "sup" "5"
    }

    Bananite
    URL to post:
  • Mystery the Kitsune avatar
    Mystery the Kitsune Joined 9mo ago
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    4mo
    How and where do I create the Dats file?
    Bananite
    URL to post:
  • Mystery the Kitsune avatar
    Mystery the Kitsune Joined 9mo ago
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    3mo
    Got it too work.
    Bananite
    URL to post:

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