Half-Life: Revisited

A Project for Half-Life

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The Half-Life: Revisited project now is merged with Black Mesa: Classic and no longer in development.

BMC Mod page: ModDB link

Half-Life: Revisited is a Half-Life mod targeted to renew the look of original Half-Life on it's original engine - GoldSrc. The main idea is to improve HL1's graphics without moving it to another engine and use maximum that can handle the GoldSrc Engine on a modern PC and actually save the authentic original Half-Life feel.

PLANS
Planning to renew the maps' look and layout, add high-defenition (HD) or at least high-quality (HQ) textures and smooth HQ models. Also, there will be a sound and probably a voicing overhaul.
Also there can be some gameplay improvments.

MAPS
Maps will be remade on the basis of original ones to be more detailed and to have less empty layouts.

MODELS
HQ mod requires HQ models. It should be smooth, hi-poly models with smooth anims. But it shouln't ruin the HL feel by being too modern-looking. Plus, it will be good, if a bigger variety of scientists and Barney models will be added.

TEXTURES
HQ or even HD textures will also help to make good old Half-Life look better. It's planned to replace most or even all of the textures with high quality ones also preserving the GoldSrc's random texture tiling feature.

GAMEPLAY AND VANILLA-BASED MODS COMPATIBILITY
HL: Revisited is going to take a small amount of gameplay fixes, but focused on improving NPC and map logic behaviour only. Also, HL: Revisited is going to be fully compatible with mods which are meant to work with Vanilla HL (Like Decay4PC, OpenAG, Sven Co-op, some story mods and so on.

STORYLINE AND VOICING
The storyline also will be improved a bit, mostly some details will be added. Voicing should be made from scratch including more scientist and Barney voices.

SOUND
Complete sound overhaul. Sounds are out of date completly and should be replaced.

Feel free to take part, do constructive critics and make suggestions!

WiPs

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  • Wait OFF avatar
    Wait OFF Joined 11mo ago
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    You wrote Revizited on the cover.
    • Agree x 1
    Who said beta?
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  • Wojacket avatar
    Wojacket Joined 4y ago
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    Basically Half-Life 1: Perfected?
    >tfw dead gf
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  • ResR avatar
    ResR Joined 8y ago
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    It's a good idea, looking forward for it.
    Estonian Mapper Bananite
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  • Dr. Tezmatic avatar
    Dr. Tezmatic Joined 11mo ago
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    Not trying to rush you or anything but what will be the expected release date for this?
    Ninja Doctor
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  • The_Admiral avatar
    The_Admiral Joined 7mo ago
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    access_time 1mo edit 1mo
    That Gargantua tells me something. I feel there should be some additional alternate levels. For example, there will be a Gargantua chapter where you run into a large-scale level divided into 4 major parts where you enter and see the majority of the destruction the monster has left behind. You hear it's stomping and roars which tell you that you need to avoid him as best as possible as you walk through some of the destroyed areas which the Garg previously was in, and the possible route it may have entered the area. Your task is to evade the creature as much as possible but not killl it, you are to sneak and hide as it remains on high alert, trailing your scent the further you go into the level. There should be sequences where the Garg attempts to hinder your escape by obviously trying to kill you, by crumbling platforms, lobbing flying cinder, rebar, containers and concrete at your face, blowing stuff up and even going as far as flushing ventillation systems with flames from it's pincer flamethrowers. The level would require ultimate skill seeing how the Garg would be this unpredictable. You can also make the mod have it's own levels similar to the Half-Life ones but still canon to the storyline and with some crossovers.
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    Supreme Commander
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    CbAqvq 191 Joined 4y ago
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    access_time 1mo
    from my point of view, it would be better to dedicate time to the maps, since there are many models and sounds (one on exploitation in models).

    I clarify that I am using a translator.

    .... . .-.. .-.. ---
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  • Phenixtri avatar
    Phenixtri Joined 11y ago
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    access_time 1mo edit 1mo
    interesting tho i wonder will the map layouts be the same as vanilla or will they be tweaked in some way?

    right now thanks to this im thinking of what Black Mesa maps would look like in the gold source engine using gold source assets pushing the old venerable engine past it limits.
    Oro
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  • mmeka12 avatar
    mmeka12 Joined 1mo ago
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    really good voi. when this come out i wish i can play on my low end potato (?)
    i think if you want to make a really good hl mod need to remake all of them and make the game more enjoyable not just shoot everything than moves and making speedruns with the large jump module

    by inself. the half life experience is very fast, i say you got the 375
    and you can one kill the soldiers and you are inmortality literaly with your protection suit.

    i think for make this more enjoyable is to make the gameplay a little slower, rewarding the player for being searching any thing and using other metodes for combat or just calm situations
    Bananite
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  • access_time 1mo
    It sounds like a good idea. I would suggest you do some rebalancing sort of bm style, like finding the 357 before the spas. Also maybe use the ps2 models for health/energy chargers
    Sleepy boi
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EEgle-RU Joined 2y ago
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