Half-Life: Revisited is a Half-Life mod targeted to renew the look of original Half-Life on it's original engine - GoldSrc. The main idea is to improve HL1's graphics without moving it to another engine and use maximum that can handle the GoldSrc Engine on a modern PC and actually save the authentic original Half-Life feel.
PLANS Planning to renew the maps' look and layout, add high-defenition (HD) or at least high-quality (HQ) textures and smooth HQ models. Also, there will be a sound and probably a voicing overhaul. Also there can be some gameplay improvments. MAPS Maps will be remade on the basis of original ones to be more detailed and to have less empty layouts.
MODELS HQ mod requires HQ models. It should be smooth, hi-poly models with smoothanims. But it shouln't ruin the HL feel by being too modern-looking. Plus, it will be good, if a bigger variety of scientists and Barney models will be added.
TEXTURES HQ or even HD textures will also help to make good old Half-Life look better. It's planned to replace most or even all of the textures with high quality ones also preserving the GoldSrc's random texture tiling feature.
GAMEPLAY AND VANILLA-BASED MODS COMPATIBILITY HL: Revisited is going to take a small amount of gameplay fixes, but focused on improving NPC and map logic behaviour only. Also, HL: Revisited is going to be fully compatible with mods which are meant to work with Vanilla HL (Like Decay4PC, OpenAG, Sven Co-op, some story mods and so on.
STORYLINE AND VOICING The storyline also will be improved a bit, mostly some details will be added. Voicing should be made from scratch including more scientist and Barney voices.
SOUND Complete sound overhaul. Sounds are out of date completly and should be replaced.
Feel free to take part, do constructive critics and make suggestions!
That Gargantua tells me something. I feel there should be some additional alternate levels. For example, there will be a Gargantua chapter where you run into a large-scale level divided into 4 major parts where you enter and see the majority of the destruction the monster has left behind. You hear it's stomping and roars which tell you that you need to avoid him as best as possible as you walk through some of the destroyed areas which the Garg previously was in, and the possible route it may have entered the area. Your task is to evade the creature as much as possible but not killl it, you are to sneak and hide as it remains on high alert, trailing your scent the further you go into the level. There should be sequences where the Garg attempts to hinder your escape by obviously trying to kill you, by crumbling platforms, lobbing flying cinder, rebar, containers and concrete at your face, blowing stuff up and even going as far as flushing ventillation systems with flames from it's pincer flamethrowers. The level would require ultimate skill seeing how the Garg would be this unpredictable. You can also make the mod have it's own levels similar to the Half-Life ones but still canon to the storyline and with some crossovers.
really good voi. when this come out i wish i can play on my low end potato (?) i think if you want to make a really good hl mod need to remake all of them and make the game more enjoyable not just shoot everything than moves and making speedruns with the large jump module
by inself. the half life experience is very fast, i say you got the 375 and you can one kill the soldiers and you are inmortality literaly with your protection suit.
i think for make this more enjoyable is to make the gameplay a little slower, rewarding the player for being searching any thing and using other metodes for combat or just calm situations