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Half-Life 2: Perfected

A Project for Source 2

Coming: when it's done

Half-Life 2: Perfected will enhance, expand, and overhaul Half-Life 2 as much as possible without ruining the original feel, focus being on combat and expansion. I want to make Half-Life 2 as best as it can be, better than MMod

Lore will be altered, explored, and reverted.

Every map will be at least slightly redesigned, and the length of the game will most likely be doubled from ~12 hours to ~24 hours.

Point Insertion will be extended and include minor free-running

Route Kanal will be more difficult, include an optional stealth route, as well as free-running route, all metrocops being optional to kill

Water Hazard will be more like Valve's pre-release vision, accommodated for the air-boat's floaty physics, and the air-boat itself will have a turbo drive like the buggy

Ravenholm will include the addition of much more difficult zombies, including an additional zombie type you may not know about, as well as some humanoid enemies, though Ravenholm will be dominated by a much more hellish horde.

Highway 17 will actually feel like you're driving on a destroyed highway and coast, and there'll be more dangers than just antlions and some soldiers

Nova Prospekt will be one of the hardest chapters in the mod, along with the Nexus, Strider Plaza, and Generator Plaza

Follow Freeman and Anticitizen One will break you

Our Benefactors will be one long final boss

Dark Energy will earn it's title

WiPs

None found

Skins

Todos

Restoration of the engine High Priority Graphics and sound Low Priority Immersion and world building Gameplay and design High Priority
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  • Kapitan Grigoriy avatar
    Kapitan Grigoriy Joined 3y ago
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    1y
    This is some extremely ambitious stuff. Sounds like a complete mod by itself.
    I'm going to B-hop my way out
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  • This sounds awesome. An optional stealth route for Route Kanal sounds like fun.
    Bananite
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  • Eren20Kruger00 avatar
    Eren20Kruger00 Joined 2y ago
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    2y
    This mod actually has my attenction. Since I'm looking to create something similiar in future. There will be like restoration of beta assets, like maybe the possible return of the Alien, Combine and Zombie assassins?
    Bananite
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  • HLRaven avatar
    HLRaven Joined 3y ago
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    2y
    "Active development won't begin until the release of MMod's source code."

    Wait what why. That will never happen btw from what i heard.
    Wannabe Mapper
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  • Remember when The Simpsons was a good show?  Remember that scene when Moe buys a huge deep-fryer from the Navy and says to Homer something like, "I can deep-fry an ox in thirty seconds."  Homer's response is "Aww, but I want it, now!"

    I'm kind of feeling like Homer about whatever this is you're planning on working on, here.
    Bananite
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Xven avatar
Xven Joined 5y ago
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Fremind Entertainment

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Development State
In Planning

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