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Xenoblade Chronicles Colony 9 Map

A Project for Team Fortress 2

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All World Geometry 3y
  • - All world geometry compiled
  • - All world geometry running properly in tf2
Map pieces now working ingame 3y
My plan is to create a map of Colony 9 from Xenoblade Chronicles for the Wii.  Xenoblade is my favorite game of all time, and its beautiful world deserves its own map to play in tf2.  The whole Colony 9 area will be accessible, and I would like to add Tephra Cave as well if the source engine can handle it.

If you have any ideas, suggestions, would like to help me out, or even just talk about Xenoblade please let me know.

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check_box_outline_blank Add lighting and collisions High Priority check_box_outline_blank Improve texture quality High Priority check_box_outline_blank Port various props around the map
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  • The ProfesSIR avatar
    The ProfesSIR Joined 3y ago
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    obodobear, amazing work so far! It looks great, or the screenshots do. Can't wait for this to be done!

    Also, a little request. Could you, if at all possible when making this giant area, make it bot-compatible?
    Bananite
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    obodobear Joined 4y ago
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    Posted by The ProfesSIR

    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.

    That's honestly one of the best ideas I've ever heard, if I can find some way to make that work then I would love to include it! Thanks for your input! 
    Bananite
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    The ProfesSIR Joined 3y ago
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    Make it so there is multiple control points, and the Blue team has to capture them from the Red team! It could be like the Mechon(Blu) are trying to capture Colony 9! Blu could start up in Tephra cave.
    Bananite
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    Posted by Roople Pooples

    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.

    I actually did have another idea that could work too, I was thinking the Tephra Cave entrance could just teleport the player up to the cylinder hangar.  Grapple hooks could be fun though on a giant map like this
    Bananite
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  • access_time 3y
    If the source engine cant handle Tephra Cave just make the exits/doors/other openings inaccessible and give all the players a grapple hook like in the Legend of Zelda: OoT map.

    PS: as soon as i read this i totally pre'd dude.
    nice.
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