de_banrotest

A Project for GameBanana

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  • CLEAN UP
12.29.2017
de_banrotest
Mark Tven avatar
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Mark Tven Joined 4y ago
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1,964 points Ranked 2663rd
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10mo
Stats
  • CT Base
  • Tunnels
  • Other Details
  • Pictures
  • A Bomb site
  • B Bomb Site
  • Tested

Additional Notes
4.10.2015
de_banrotest
Mark Tven avatar
Submitter
Mark Tven Joined 4y ago
Offline
UnreaLaws Flag Affiliation: UnreaLaws
1,964 points Ranked 2663rd
22 medals 4 rare
  • Submitted 50 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
  • Submitted 20 Castaways Medal icon
  • Unlocked Treehouse VIP clearance Medal icon
  • One month a member Medal icon
3y
Stats

de_banrotest

I'm now working on one map called de_banrotest, soon it will be ready!

The map was on request, by some users, so here I will do my best to do this de map.

- CT Base - Ready

- A Bomb site - Ready

- B Bomb site - Ready

- Other Details - Ready

- Tunels - Ready


Posts

  • JMXremix avatar
    JMXremix username pic Joined 1y ago
    There
    UnreaLaws Flag Affiliation: UnreaLaws
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    JMXremix avatar
    JMXremix
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    7mo
    Do not put skybox on the whole map.
    I already fixed the map for you but it still has bugs so It requires JACK hammer, I did everything possible to fix the map but I'll need JACK for them. ( also added more decorations and stuffs ).
    Also due to school and I'm actually gone to Hong Kong so you'll wait a few months for this. ( yes next week got exams so. )
    I'll also need a custom texture of you "Mark Tven" with those dimensions 128x256
    I'll prove you my real mapping progress if you do not belive...... again....
    • Interesting x 1
    • Informative x 1
    Jesus knocks
  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    Mark Tven UnreaLaws Flag
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    1y
    If somebody is interested into working on this map... let me know...

    ...

    Few more things have left to be on this map and it's ready to be compiled.
    Whatever avatar
    Mantra
    Whatever
  • v0dka avatar
    v0dka Joined 7y ago
    Annoying some1
    794 points Ranked 6585th
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    1y
    Sorry posting this...
    Why this project wasnt release?
    ¿K t pasa en la cara? avatar
    Mantra
    ¿K t pasa en la cara?
  • MPD avatar
    MPD username pic Joined 9y ago
    Quite dead
    5,946 points Ranked 837th
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    3y
    > **Posted by Mark Tven** > > I hope that this map, change your opinion about me, because I will do the best! We'll see once you've finished this one. Either way, best luck.
    • Thanks x 1
    The Guy avatar
    Mantra
    The Guy
  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    1,964 points Ranked 2663rd
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    • Submitted 50 Maps Medal icon
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    Mark Tven UnreaLaws Flag
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    3y
    I hope that this map, change your opinion about me, because I will do the best!
    Whatever avatar
    Mantra
    Whatever
  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    UnreaLaws Flag Affiliation: UnreaLaws
    1,964 points Ranked 2663rd
    22 medals 4 rare
    • Submitted 50 Maps Medal icon
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    Mark Tven UnreaLaws Flag
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    3y
    > **Posted by MPD** > > Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player. > > Do a bit of research on optimisation. I suggest reading this. > > I hope to see you improving. Good luck. I put sky to see which suits, second I put it to test the map to be better, because I have put some enties and everything to see it how it works in game I need sky, but I delete it when I work and add it when I compile it. Because I want to see what's happening without sky the map will be very brightness which...., However this which you have gave I know it. I use more null and clip texture, the other I don't like them, It's useless clip is suitable as a invisible wall and null for optimisation. I think that this is needed for one map!
    Whatever avatar
    Mantra
    Whatever
  • Mark Tven avatar
    Mark Tven Joined 4y ago
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    Mark Tven UnreaLaws Flag
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    3y
    > **Posted by Wheatley_** > > Lol, from the screenshots I thought its a deathrun map ^^. > > Please try to achieve at least some realistic aspects of architecture. It's a de_map, I done as much as I can. It Don't make a lot of de maps, so it's normal. I don't make them because they want a lot of things details and so on, but I think as a second, maybe is a better one than the first one as my opinion, the map needs lights walls and some other details and it's ready. Thanks for giving a opinion I appreciate it! ============================================
    Whatever avatar
    Mantra
    Whatever
  • Wheatley_ avatar
    Wheatley_ username pic Joined 9y ago
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    Wheatley_ avatar
    Wheatley_
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    3y
    Lol, from the screenshots I thought its a deathrun map ^^. Please try to achieve at least some realistic aspects of architecture.
  • MPD avatar
    MPD username pic Joined 9y ago
    Quite dead
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    • Submitted 20 Maps Medal icon
    3y
    Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player. Do a bit of research on optimisation. I suggest reading this. I hope to see you improving. Good luck.
    The Guy avatar
    Mantra
    The Guy

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Mark Tven avatar
Mark Tven Joined 4y ago
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UnreaLaws Flag Affiliation: UnreaLaws
1,964 points Ranked 2663rd
22 medals 4 rare
  • Submitted 50 Maps Medal icon
  • Returned 1000 times Medal icon
  • Submitted 20 Maps Medal icon
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  • Unlocked Treehouse VIP clearance Medal icon
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Completion
50%
Development State
In Development

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Stats

  • 1,377 Views
  • 10 Posts
  • 3y Submitted
  • 8mo Modified
  • 10mo Updated

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