Do not put skybox on the whole map.
I already fixed the map for you but it still has bugs so It requires JACK hammer, I did everything possible to fix the map but I'll need JACK for them. ( also added more decorations and stuffs ).
Also due to school and I'm actually gone to Hong Kong so you'll wait a few months for this. ( yes next week got exams so. )
I'll also need a custom texture of you "Mark Tven" with those dimensions 128x256
I'll prove you my real mapping progress if you do not belive...... again....
> **Posted by MPD**
> Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player.
> Do a bit of research on optimisation. I suggest reading this.
> I hope to see you improving. Good luck.
I put sky to see which suits, second I put it to test the map to be better, because I have put some enties and everything to see it how it works in game I need sky, but I delete it when I work and add it when I compile it. Because I want to see what's happening without sky the map will be very brightness which....,
However this which you have gave I know it. I use more null and clip texture, the other I don't like them, It's useless clip is suitable as a invisible wall and null for optimisation. I think that this is needed for one map!
> **Posted by Wheatley_**
> Lol, from the screenshots I thought its a deathrun map ^^.
> Please try to achieve at least some realistic aspects of architecture.
It's a de_map, I done as much as I can. It Don't make a lot of de maps, so it's normal. I don't make them because they want a lot of things details and so on, but I think as a second, maybe is a better one than the first one as my opinion, the map needs lights walls and some other details and it's ready.
Thanks for giving a opinion I appreciate it!
Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player.
Do a bit of research on optimisation. I suggest reading this.
I hope to see you improving. Good luck.