de_banrotest

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Updates

12.29.2017
  • Map Has been Brought to Life (JMXremix)
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22d
4.10.2015
  • CT Base
  • Tunnels
  • Other Details
  • Pictures
  • A Bomb site
  • B Bomb Site
  • Tested
All available updates to Today!
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2y

de_banrotest

I'm now working on one map called de_banrotest, soon it will be ready!
The map was on request, by some users, so here I will do my best to do this de map.

- CT Base - Ready
- A Bomb site - Ready
- B Bomb site - Ready
- Other Details - Ready
- Tunels - Ready

Special Thanks to:


JMXremix

Posts

  • 22d
    JMXremix avatar
    JMXremix username pic Joined 7mo ago
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    JMXremix
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    I'm going to end up this map just need to fix brushes.
    Also add my name to credit here ?
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    Mantra
    Not a serious guy
  • 6mo
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    If somebody is interested into working on this map... let me know...

    ...

    Few more things have left to be on this map and it's ready to be compiled.
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    Mantra
    Whatever
  • 7mo
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    Sorry posting this...
    Why this project wasnt release?
    Galicia is a country
  • 2y
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    > **Posted by Mark Tven**
    >
    > I hope that this map, change your opinion about me, because I will do the best!

    We'll see once you've finished this one. Either way, best luck.
    • Thanks x 1
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    Mantra
    The Guy
  • 2y
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    I hope that this map, change your opinion about me, because I will do the best!
    Whatever avatar
    Mantra
    Whatever
  • 2y
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    > **Posted by MPD**
    >
    > Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player.
    >
    > Do a bit of research on optimisation. I suggest reading this.
    >
    > I hope to see you improving. Good luck.

    I put sky to see which suits, second I put it to test the map to be better, because I have put some enties and everything to see it how it works in game I need sky, but I delete it when I work and add it when I compile it. Because I want to see what's happening without sky the map will be very brightness which....,
    However this which you have gave I know it. I use more null and clip texture, the other I don't like them, It's useless clip is suitable as a invisible wall and null for optimisation. I think that this is needed for one map!
    Whatever avatar
    Mantra
    Whatever
  • 2y
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    > **Posted by Wheatley_**
    >
    > Lol, from the screenshots I thought its a deathrun map ^^.
    >
    > Please try to achieve at least some realistic aspects of architecture.

    It's a de_map, I done as much as I can. It Don't make a lot of de maps, so it's normal. I don't make them because they want a lot of things details and so on, but I think as a second, maybe is a better one than the first one as my opinion, the map needs lights walls and some other details and it's ready.

    Thanks for giving a opinion I appreciate it!
    ============================================
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    Mantra
    Whatever
  • 2y
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    Lol, from the screenshots I thought its a deathrun map ^^.

    Please try to achieve at least some realistic aspects of architecture.
  • 2y
    MPD avatar
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    Never do skybox on a map. **Start optimising map from the start** and putting everything in a skybox is something that shoujld not be done. Also, use null or bevel textures on non-visible faces for player.

    Do a bit of research on optimisation. I suggest reading this.

    I hope to see you improving. Good luck.
    The Guy avatar
    Mantra
    The Guy

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Mark Tven Joined 3y ago
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Details

Completion
50%
Development State
In Development

Stats

Posts
10
Views
819
Date Added
2y
Date Modified
22d
Date Updated
22d

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