First, an apology. I had forgotten we had an entry for Visions registered on this site and had not been back to update it. It's been a very long time. I'm really sorry. We have been working on Visions the whole time and just never got back to GameBanana to update this text.
In 2012 we switched engines to use the Bigworld Inc. game engine. Somewhat of a long story but the nutshell version is that we reached an impassable road block with the Garage Games engine and had to either switch engines or abandon the project. We had an opportunity arise to get the Indie version of Bigworld, so we did it. Bigworld is by far the best engine for Visions. It is built from the ground up to be a MMORPG engine. It allows huge worlds with seamless terrains, which is exactly what we needed to smoothly implement the real-world satellite data that we use to create the game terrain. It has excellent terrain painting tools. It had a lot of things built in already that took us 4 years to create in T3D. We're very happy with the Bigworld engine and making progress.
In 2016 we got Greenlit on Steam. We
had hoped to be able to get Visions up within just a couple of months
after being Greenlit but implementing the Steamworks Toolkit into the
Python script has been more challenging than we anticipated.
Meanwhile, both of our primary programmers have experienced greater
demands on their time from their paying jobs, so development has
slowed greatly. We're still working on it, but progress is much
slower than we would like.
In 2017 we launched a Patreon rewards
program for the Visions project. This allows our fans to consistently
support us and boost our productivity according to their
contributions. We have a lot of fun rewards established for every
rank. Go to http://patreon.com/tinyzoo
to find us on Patreon. Thanks for your support!