Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Visions - A Project for GameBanana


Progress on Visions 4y
  • - Using the Bigworld game engine since 2012
  • - Greenlit on Steam in 2016
  • - Patreon rewards established in 2017
First, an apology. I had forgotten we had an entry for Visions registered on this site and had not been back to update it. It's been a very long time. I'm really sorry. We have been working on Visions the whole time and just never got back to GameBanana to update this text.
In 2012 we switched engines to use the Bigworld Inc. game engine. Somewhat of a long story but the nutshell version is that we reached an impassable road block with the Garage Games engine and had to either switch engines or abandon the project. We had an opportunity arise to get the Indie version of Bigworld, so we did it. Bigworld is by far the best engine for Visions. It is built from the ground up to be a MMORPG engine. It allows huge worlds with seamless terrains, which is exactly what we needed to smoothly implement the real-world satellite data that we use to create the game terrain. It has excellent terrain painting tools. It had a lot of things built in already that took us 4 years to create in T3D. We're very happy with the Bigworld engine and making progress.
In 2016 we got Greenlit on Steam. We had hoped to be able to get Visions up within just a couple of months after being Greenlit but implementing the Steamworks Toolkit into the Python script has been more challenging than we anticipated. Meanwhile, both of our primary programmers have experienced greater demands on their time from their paying jobs, so development has slowed greatly. We're still working on it, but progress is much slower than we would like.
In 2017 we launched a Patreon rewards program for the Visions project. This allows our fans to consistently support us and boost our productivity according to their contributions. We have a lot of fun rewards established for every rank. Go to to find us on Patreon. Thanks for your support!

An historical MMORPG set in ancient Rome with Christian content.

Visions is the flagship project that brought our team together. Visions is a 1st person 3D graphics MMORPG with a quest based and skill based gameplay in a persistent online world set in the 2nd century holy land.  Visions is currently being developed by an entirely volunteer team.

Players will have a vast variety of opportunities and experiences in the ancient world. They will be able to choose what role they wish to fill in society through a rich quest based Professions system. We currently have 20 professions planned. Adventurers will be able to learn the skills of a soldier, mercenary or a hunter. Casual players may choose a more sedentary profession such as Pottery, Mining, or Baking. While more creative players may want to learn dance, music, or sports.

A major aspect of Visions is for players to experience history! There will be non-profession quests involving the Ancient Roman time period and regions. A great amount of research is being invested into the game to create an immersive history experience that is as accurate as possible within the limitations of our technology.

And for those who wish to pursue spiritual enlightenment and experience Visions as a Christian game there are Scripture quests based on the King James Version of the Bible as originally planned as the foundation of the game. From these quests we derive the name of the game as well, as players will be able to travel backwards in the time of Biblical history through visions and dreams.

We do plan to implement player housing, avatar customization, various mounts, a variety of clothing choices, and vast expanses of terrain to explore to appease even the most diligent wanderer.

Due to the volunteer nature of our team, we have implemented a multi-stage release for Visions in which we release sooner but with very little content, to allow players access to the world, and as more content becomes available we will release patches to the game.  Obtain access to the game from our website at:


None found


None found

No comments yet