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Currenty the Kuriimu devs are looking into this, however the more people looking the better.
Super Smash Bros. Battle Royale, an extensive modification to Super Smash Bros. for Wii U, has hit roadblock in the form of the animation files from the original PlayStation All-Stars game. We currently have a coder working on understanding these files, but they're very busy. So, I have begun searching for another qualified coder, or, if all else fails, an animator.
Basically, we need a coder to help us reverse engineer the animation files (.cani) from PlayStation All-Stars Battle Royale. We have both the PS3 and Vita files, which are slightly different in how they're coded, so that might hold the key. Otherwise, we'd need to animate 24 characters from scratch. Obviously, that sounds worse, but it's an option we're open to if necessary. Thank you for your time