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Merge MMod Section with HL2?

A Poll for Half-Life 2

The MMod section has a great deal of overlap with the HL2 section just by nature. A lot of users just make MMod-compatible or upload their MMod-related submissions on their HL2 submission pages for sake of convenience.

Should we merge these sections and just improve/figure out a way to sort them? Another problem is that it would upset ModBoy support for MMod, which is a reasonable concern.

I'm trying to gauge opinions and interest before I do any moving/updating of the sections, so use this as an opportunity to make yourself heard.
Choice Votes
Keep it stand-alone 66% (31)
Merge MMOD 34% (16)
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  • [ThatGenericPyro] avatar
    [ThatGenericPyro] Joined 6y ago
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    11d 11d
    ...Well, I would say "that'd kinda be like merging the Black Mesa & Half-Life sections together since they're almost like two different beasts entirely"... But that's not really 100% the case, obviously.

    It is different enough to where I don't think it'd be all that great an idea, though. 'Tis fine like it is. It sooooorta made sense to merge HL2 and both episodes's ones together but personally: I'd give this a pass.
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    Maestra_Fenix Joined 12y ago
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    11d
    Better not. While is true that HL2 addons are compatible with MMod, the MMod ones will often ( depending on what it is ) give problems or not work at all. This is just like when porting stuff from one mod to another.

    Plus like what already others mentioned, it would a chaos when setting the requirements for it ( since people already struggles with them ).

    Is best that it remains separated since after all, is for a mod based on this content but not the same.
    • Agree x 1
    Just another veteran modder
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  • Uhh... i don't know what i should say... Idea isn't bad, really but i think it's kinda superfluous. It would be nice if all those mods wich has a HL2 support would have strict division. Like for example: Shadow_RUN's-Juniez' addons has HL2 support. And if only they can be splited on 2. Mmod part of addon would stay on Mmod section and the HL2 part would port in HL2 section. It's just my opinion. Although, to be honest, something tells me that it's almost impossible. Am l right?
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  • Yes. But try to keep the MMod Modboy's and HL2 Modboy's seperate somehow.
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  • Tyris avatar
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    No. There are several mods that were made specifically for MMOD, whereas the same applies to regular Half-Life 2, hence the reason why they are diverted in the first place. I don't really see the point in merging them together when many mods would probably be highly incompatible with each other.

    Imagine finding this really cool mod for the AR2 in this new merged section, only to be let down because it's MMOD-compatible only. What's the point of the mod being there at all? Some people, such as myself, may prefer the OG version of Half-Life 2, so when we want to modify it, it'd make it a lot easier for us to not have to worry about existing incompatible mods made for MMOD and vice versa.

    Not only that, but I actually have modified MMOD with mods from both sections of the game, and many HL2 based mods don't work very well with them. For example, a nice HD Combine Soldier mod I tested got all fucked up because it was downloaded from the regular HL2 section, so the MMOD Combine Soldier's with the glowing eyes wouldn't show. What's the point of merging these mods together if you have the worry of them not even working with each other?

    MMOD's engine is also quite different from that of regular Half Life's. They're essentially two different games. MMOD is more than just a regular Sourcemod, which is another reason why I think said mods should stay separate. Like I said before, some installments I made to MMOD from regular HL2 mods were pretty gamebreaking - I legit had to delete the entire mod and reinstall it. So all in all, I don't really think it's a good idea to merge the two together. It could lead to massive bugs, incompatible mods, and ruin your experience. 
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    I break the source engine.
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    GeneralEcchi username pic Joined 8y ago
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    11d
    Having MMOD as a super-category make it easier to browse for mods imo
    • Interesting x 1
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    Mantra
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    LOCKJAWVENOM Joined 7y ago
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    11d
    The MMod section has tons of mods that were made specifically for MMod and, therefore, aren't compatible with HL2. I don't want to see them here.

    Merging the two would make no more sense than merging the CSS section with the HL2 section purely because you can use a large chunk of CSS's visual and audio mods with HL2.
    • Incorrect x 1
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  • LambdaFox avatar
    LambdaFox Joined 4y ago
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    12d
    At first I was thinking 50/50 results but now I feel there could be more pros than cons.

    Pros:
    • Increased visibility: Gives MMod mods more attention and potentially more downloads since the HL2 page was the higher traffic area even when the Episodes and LC used be separate pages.
    • Compatibility: I would say the vast majority works out of the box or includes its own patch for either one such as "MMod compatible" or "Retail Compatible" and if MMod was listed as a requirement, then the user should be made aware of that if they read the requirements.
    • Centralization: More mods in one place makes them easier to find and easier to maintain. Also people shouldn't forget about the "HL2 attributes" under advanced filters to make things less overwhelming and easier to sort through.
    Cons:
    • Modboy Support: Even though I personally only use it for Goldsrc games, for anyone who prefers to use it for everything or MMod in particular, that would be an issue until another update is released to fix this.

    Due to seeing more positives than negatives out of this, I'll cast my vote to merge.
    Psalm 91 avatar
    Mantra
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Reverend V92 avatar
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Last Day to Vote
November 19th 2020

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