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Jumping and crouching in new retro-style shooters, yes or no?

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  • Bull Demon avatar
    Bull Demon Joined 1y ago
    614 points Ranked 44,743rd
    there are multiple genres in retro style shooters itself . . 
    I recommend to follow the setting of the base game 
    on which your current game is inspired from . . 
    jumping is more recommended for a noise and bounce game like Doom and Quake. 
    while for stealth shooters like Wolfenstein or Blake Stone, Crouching is more useful . . 
    but blood had both, so . . 
    it just depends on what exactly you are trying to create . . 
    if you are making a gameplay mechanic like that in game
    level design should be such that in certain parts of some levels, those mechanics are to be useful . . crouching is useless in any quake game and jumping is useless in any old Wolfenstein games . . . so 
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  • Thrashstalker avatar
    Thrashstalker username pic Joined 9y ago
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    Thrashstalker avatar
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    The Art of Shaping
    Seriously, why not both? It's been proven time and time again as the most efficient way to jump over obstacles.
    Black n' blue
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Serge Jaeken avatar
Serge Jaeken Joined 4y ago
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Last Day to Vote
August 31st 2020


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