CS:GO Combat Surf Mapping Contest Winners

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After one of our most extensively judged contests, we are ready to announce the winners of the CS:GO Combat Surf Mapping Contest. We had 8+ judges give their thoughts on the maps with some very varied opinions. 

Ultimately the most points were scored on the gameplay aspect of the maps with visuals and flow also contributing to the maps final positions.

Before we announce the winners, we'd like to provide some honourable mentions (no particular order): 


Surf Altitude 

The judges really enjoyed the concept of the map and felt it reminded them of some of the old school surf maps. Unfortunately though they felt the execution of the map was not done as well as it could have been. The map felt cramped which made it hard to maintain speed through it and parts of it were not well utilized.

Some tweaks to make the the map feel less cramped, help with the flow of the ramps and overall tidy up the map would really help improve it.

Surf Galaxy

If this contest had been on visuals only, this map would have won without a doubt. A great choice of theme, well executed throughout with a ton of effort put in. However this contest was focused largely on the gameplay and that is what let this map down. The whole map felt like surfing was optional as the teleporters were at the base of the map. Once at the base the only way up was through the teleporters without any options of boosters etc. No area in the map felt like it was the place to fight and on the version we played, the judges felt it wasn't particularly fun to play on. 

Work could be done to improve the surfing element of this map to make it feel a more core part of it. Some changes have already been made in updates to the map but we had to judge the version submitted for the contest.

Surf Park

An interesting map with tons of potential, the judges enjoyed the theme of the map and felt it was well implemented. Despite this though the map was simply too big for a surf combat map. The outer areas were too far from the action, splitting the fighting and making the action quite slow.

Perhaps hard to do but shrinking the map down and making the teleporters more relevant to the gameplay would really help improve it.


We'd like to take this time to thank all the entrants for their great maps. It was incredibly hard to separate these into a final order and took a lot of judging and discussions to decide. Ultimately it came down to which maps we felt would be at best at home on a surf combat server being played. With that in mind, here are the winners!

Judges' Scores


In 5th Place
Surf Sportsarena - By Winning: $25 + Dying Light Steam Game!

First impressions of this map were very good. The theme felt nice with its clean lines and colours and the size of the map was just about right. However the more the judges played it, the more issues we discovered. For example the bomb site is easily accessible from spawn, taking around 3 seconds to surf there. Another issue is the matte black colour on the ramps, which hide the spine of the ramp and make the ramps almost look flat. The jail is dark and is awkward to escape from. Also we felt the skybox didn't suit the map very well.

This map has a lot of potential and we can foresee it becoming a very solid surf combat map, however it needs lots of little tweaks to help it achieve that. In it's current state we still enjoyed it but had to award it 5th place due to the issues found.



In 4th Place
Surf Skonhet - By Aurum

Winning: $50 + Dying Light Steam Game!

During the first playthrough of this map, it didn't really stand out, partly thanks to its use of grey ramps in a grey skybox. However the more the judges played through it, the more we enjoyed the gameplay provided by this map. The ramps surf well and allow for fun gameplay on them due to their size. The map is a bit chaotic with ramps everywhere but in a way that helps add to its charm. We also enjoyed that the ramps routed you towards the center to focus the combat.

A brighter skybox really helps improve how this map feels to play on, removing that bland look. Perhaps a few more boosters and removing the clips preventing players skipping from some ramps to others would help improve its flow. Overall an interesting map that we can for sure see getting some playtime on surf combat servers. 



In 3rd Place
Surf Quik - By darthelmo1

Winning: $100!

In a contest heavily focused on gameplay, this entry did a great job at producing a very slick map to play on. Surfing around this map felt great, with plenty of opportunities to build and maintain your speed. It really reminded us of some classic maps and felt it did a good job producing a new map in their style.

While this contest was gameplay focused, there were still points on offer for visuals and this map really lacked there. A stronger theme throughout the map would have really helped make the map stand out more.



In 2nd Place
Surf | Cyber Simulation - By CaptainR3sPawN

Winning: $175!

It was incredibly hard picking second place and this map really split the judges, with some loving it and other feeling it lacked a lot in the gameplay. But first off it's hard to ignore the visuals of this map, with its impressive skybox and extensive detailing, we all had to acknowledge the effort put in to produce this map. The jump pad was greatly enjoyable to fly around on and produced some interesting gameplay.

However the ramps felt thin, hampering movement on them and making them very linear in how you can utilise them. This map was fun to play but the ramps really hindered the surfing aspect. Other smaller complaints included that it's easier to escape jail by jumping out that actually hitting the opening button. Also some of the detailing on the structures were able to be stood on, opening them up to potential abuse. This map shows a lot of skill but lacked in the primary part of a surf combat map, the surfing.



In 1st Place
Surf Innovation - By Masog

Winning: $250

This map really was a textbook execution of a great surf combat map. Every part of the map felt relevant, useful and easy to route to and from. This map also really lived up to it's name with the jail really standing out as a great concept. Another concept, the wait time for getting weapons provided a very interesting twist on the surf combat gameplay, making acquiring weapons risky yet rewarding. Visually this entry also stood out as the most complete and thought through map. Things like the fact that each platform had propellers to keep them up in the air and the fact that the theme was implemented well on every part of the map.

The biggest complaint from our judges was a wish for a day version of the map as some judges found the map too dark for serious combat. Despite that, this map ran away with this contest and is the deserved winner. Congratulations!




Thanks to everyone who participated in the contest and to all the judges who helped give their thoughts on the maps. All the winners will be contacted soon via PM with details on how to claim their prizes. 

Extra, more detailed feedback will also be provided by the contest sponsor (BReeZ). He is also willing to work with all entrants to help improve their maps to a completely finished state.

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  • 4mo
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    Congratulations everyone! Great maps! :)
  • 4mo
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    My congratulations to all the winners!
  • 4mo
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    Congratulations everyone!...
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  • 4mo
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    Just a note guys. I condensed the feedback so that there wasn't an essay for each map but if you want more in depth feedback as well as help to keep improving your map you should contact BReeZ on gamebanana or steam https://steamcommunity.com/id/breezboii/
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    Sometimes I'm just not sure
  • 4mo
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    Congratulations to all the winners!
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  • 4moEdited 4mo
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    Thank you guys so much, and I also really appreciate the feedback I got, it's quite amazing and we'll take all this criticism and improve in newer versions!

    Thanks to my amazing team "Sunyan" and "Lewd Pink" for helping me finish this.

    Congratz to everyone! I wish first place has a map set in a sunnier setting since it's not easy to see enemies and that should have counted into the score, but congratz to him aswell. :) 
    Level Designer, Video Editor x
  • 4moEdited 4mo
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    Honestly didn't expect to get 1st place, congratulations to everyone submitting a map and thanks to FRS and gamebanana for creating this contest and hopefully adding something fresh for the combat surf communities. It's really hard to keep up with the classics in the means of replayability so hopefully some of these maps do :D
    what the heck

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