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Famous Landmarks Mapping Contest - Winners announced!
- A News for GameBanana
Landmarks Mapping Contest - Winners announced!
This was an interesting contest, not only because of the theme but also because of some of the engines used this time round. It was presently surprising to see Ace Of Spades make its contest debut!
It was a hard call between 1st and 2nd place with the judges unable to come to an unanimous decision. Eventually after adding up their independent scores, I managed to find a winner, but it was very close!
The full judges reports are too long to post here, but I've included some highlights and I'll make the full logs available later.
Before we move on to the winners, remember to check out the two new contests we launched yesterday!
1st Place and winner of $100 + GB Sticker & Keychain!
DE\_HIMEJI\_CASTLE BY [JorisCeoen](http://gamebanana.com/members/1241752)
> The author has done a great job remaking the exterior of the building. Scaled down or not the layout and structure of the outer walls and especially the roofing is phenomenal and very close to the original. - [Alex'](http://gamebanana.com/members/453600)
> The best looking map from this whole contest and for me the winner of this contest, this map has a perfect balance between the landmark's look and feel and gameplay! The combination of proper light placement and custom textures sure gives this map a really nice finishing touch! - [Rafael De Jongh](http://gamebanana.com/members/366132)
2nd Place and winner of $50 + GB Sticker!
AR\_Santorini BY [cRUSHpl](http://gamebanana.com/members/1327603)
> I love the architecture and how open the map is. Even with complex geometry and tons of cover it feels very easy to navigate; much thanks to the overall inclined/stacked design here but also the fact that you more or less always have a clear view to the sea-side which gives you a great visual guide subconsciously. The map recreates the actual place very nicely and even the lighting matches the reference picture of choice which is nice. The mapped town is though a lot smaller than the real one but it's nothing that affect the overall impression. I like how the author have played with different colored lights, (even though just mimicking the reference pic) it adds more life and interest to scene. All extra props in the level might seem and feel in the way for most people, but as a contest entry I see this as a great way to add more realism and detail to the scene and it makes the place much more avid and attractive. - [Alex'](http://gamebanana.com/members/453600)
> One of the better maps that was released for this contest where both gameplay and overall look play a huge role. The layout is quite nice compared to the actual landmark that his map was based upon but could use some adjustments as there is still a lot of room for improvements like more variation in texture use, better and more fine tuned light placement and of course the brushwork in general could've been worked out a bit better. All by all a quite lovely map to play in and to look at! - [Rafael De Jongh](http://gamebanana.com/members/366132)
3rd Place and winner of $25 + GB Sticker!
Ancient Egypt BY [Ascent](http://gamebanana.com/members/1285881)
> The landscape is ideal for this type of scenario and the atmosphere looks very nice. I love the trees and the small statues, but the sphinx in the middle doesn't really cut it even though it was a nice try. But I still appreciate it because it shows that the author put a lot of effort into this and not to just make one of the easiest structures on earth - a pyramid. Overall a nice-looking map - [Alex'](http://gamebanana.com/members/453600)
> The first impression I had of this map was quite impressive, although I don't know the extend of what Ace of Spades can do, this map was still quite nicely build. The map is quite large in scale and had quite a lot of remarkable and recognizable ancient Egyptian buildings which made it look quite lovely. While I'm not a too huge fan of Voxel engines and the global look of Ace of Spades, the map itself is still quite lovely and fun to play on! - [Rafael De Jongh](http://gamebanana.com/members/366132)
Congratulations to everyone. I would like to say to all of the submitters that I really appreciate the effort of meeting the deadline just like UNREAL said. I thought that the 1.6 maps also looked really like the existing thing, but unfortunatly didn't reach a spot in the contest. AoS is an amazing map, and it was really nice to see a new engine being put in to the contest. Santorini was also a great map, and personally from all I thought Santorini to stand out at gameplay! That's about how I thought across the whole contest. If the margin between AoS, Santorini and Himeji exists, I believe it would be extremely small as all 3 are really a top submission on their own gameplay style.
Many mappers fell along the way which was a bit of a pity, but as I said before, I believe the subject was pretty difficult, exactly because it wasn't open or free to-go as previous subjects. Recreating something existent requires correct resources and research of which many don't have those possiblities (f.e. props/modeling and texturing which is hard to do and learn.), as well as exporting to Source SDK which is also a long way of learning before it's done right.
I'm very sure that the next contest is a green light for all of the mappers, and I would be honoured to participate with all of you guys again at that contest :)
Good job to everyone who managed to meet the deadline, we had very few entries but atleast we got a solid top 3. Not an easy theme to work on in my opinion, so congratulations really to everyone who made it.