Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

New STALKER: Clear Sky screens and interview - A News for S.T.A.L.K.E.R.: Shadow of Chernobyl.

Below is an interview written by Megamat, big thanks go out to him. Oleg Yavorsky answers some big questions about Clear Sky. You can find the whole interview in French and English here. Below are some excerpts from the interview. The link to the entire interview in BOTH French and English is the last word in the above paragraph. "1. Do you have to have Shadow of Chernobyl to be able to play Clear Sky? No, Clear Sky is a full independent game, not requiring the first part to be installed." "2. Will Clear Sky be as easy as Shadow of Chernobyl to make mods for? The file system and structure of the game have in general remained unchanged." "4. In Shadow of Chernobyl, powerful artifacts were quite easy to come across (even on Master difficulty). One didn't need to complete any side quests in order to get hold of a powerful Soul artifact, for example. Will there be more unique, almost one-of-a-kind artifacts in Clear Sky, which are extremely difficult, nigh impossible to come across? We have radically changed the whole approach to anomalies and artifacts. You will not be able to simply stumble upon an expensive artifact, but will have to go into anomalous fields, search for safe paths with the detector, look for protection against harmful effects. This makes the Zone and the gameplay truly tense, anomalous, really stalker-like." "5. Just how expansive will the weapon modification system be in Clear Sky? In Shadow of Chernobyl, the player could only modify a gun with one of three add-ons, but internal modifications such as those found in "unique weapons" (ex. Fast-shooting AK) were completely omitted. Will there be (much) more options to players in Clear Sky? It is now possible to tune many weapon parameters, for example: shot grouping, trajectory flatness, rate of fire, clip volume, so that you will be able to create your own unique weapon and invest money into its upgrades. This also helps the economic aspect of the game. No all barrels and suits will be tunable, but only the rare, unique, expensive ones. Some weapons and suits will allow up to 16 upgrades!" "6. Will there be an option for weapon repair in Clear Sky, by default? Or will someone have to mod that in? If there will be an option for it, will "repair kits" make an appearance, or will the player need to consult a trader / specialist for their services? Yes, there will be weapon repair. There will be a person in almost every faction base, who will repair and upgrade weapons. For a price you will be able to keep your favourite weapons in good condition." "8. What about size of the levels? Before releasing SoC many people thought that single player maps will be really huge like the ones in Oblivion or even GTA but in fact there are not so huge. So, what can we expect from Clear Sky? Are they going to be larger or maybe the same? On average, location sizes will be the same as in Shadow of Chernobyl, but there will also be incomparably larger locations. One should not equate levels in S.T.A.L.K.E.R. with levels in other games, since we have a very high level of detail, and levels are loaded whole." "9. Will there be also patches for S.T.A.L.K.E.R. Shadows Of Chernobyl? Or will you stop the support after the release of Clear Sky? Shadow of Chernobyl, as well as Clear sky when it comes out this year, we will support with patches for as long as it will be necessary and worthwhile." To me, personally, these sound very promising, especially the fact that Clear Sky will be as moddable as Shadow Of Chernobyl, so we skinners won't be going out of business anytime soon. What did confuse me was the statement about the Russian and English audio, it sounded to me like Oleg hinted at the game being all in English depending on the version you have. A bit disappointing for me, but I plan to buy the Russian version anyway. Our friends at OblivionLost.de were also kind enough to post some exclusive screens from Clear Sky. Huge thanks to Leviathan and Saavik256 for posting these. Keep in mind, these are ALL actual Clear Sky screens provided by GSC. -Siro 21.01.08
1-10 of 17
1
Pages
  • 1
  • 2
Go to page:
  • ddrag0n avatar
    ddrag0n Joined 15y ago
    Offline
    1,431 points Ranked 25,605th
    11 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Submitted 50 Skins Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    14y
    Posted by STEADY_X_SHOT Fark. this game just keeps getting better ad better!
    Agree... i just cant wait until CS is out...
    Fate fell short this time. avatar
    Mantra
    Fate fell short this time.
    URL to post:
  • TheGrymoire avatar
    TheGrymoire Joined 15y ago
    Offline
    14y
    Posted by Siro
    Posted by TheGrymoire Woo! this looks very good! 2 notes of disappointment: they haven't really improved the player models... and the anti-aliasing still seems to be jaggy :<
    The player models have been dramatically improved! I don't know if you can notice, though. Apparently GSC are trying a new rendering technique to make the player models. Other screens of the player models are very detailed and smooth-looking. And this game does not have anti-aliasing. It uses deferred shading, which makes that impossible.
    yeah, I heard about that lighting system, pretty cool idea. Do you think clear sky will have that edge blur thing though? the sort of "fake" anti-aliasing? cos that kinda worked... Looking at screenshots of S.T.A.L.K.E.R SoC and Clear Sky, you can see the quality of shaders now
    Fractals in Nature avatar
    Mantra
    Fractals in Nature
    URL to post:
  • Siro avatar
    Siro Joined 15y ago
    Offline
    11,483 points Ranked 760th
    14y
    Posted by TheGrymoire Woo! this looks very good! 2 notes of disappointment: they haven't really improved the player models... and the anti-aliasing still seems to be jaggy :<
    The player models have been dramatically improved! I don't know if you can notice, though. Apparently GSC are trying a new rendering technique to make the player models. Other screens of the player models are very detailed and smooth-looking. And this game does not have anti-aliasing. It uses deferred shading, which makes that impossible.
    RUSSIAN THUNDAH!  avatar
    Mantra
    RUSSIAN THUNDAH!
    URL to post:
  • TheGrymoire avatar
    TheGrymoire Joined 15y ago
    Offline
    14y
    Woo! this looks very good! 2 notes of disappointment: they haven't really improved the player models... and the anti-aliasing still seems to be jaggy :<
    Fractals in Nature avatar
    Mantra
    Fractals in Nature
    URL to post:
  • Siro avatar
    Siro Joined 15y ago
    Offline
    11,483 points Ranked 760th
    14y
    Posted by blwh It looks the same...
    Congrats, you've proven that you've never played the game...
    RUSSIAN THUNDAH!  avatar
    Mantra
    RUSSIAN THUNDAH!
    URL to post:
  • blwh avatar
    blwh Joined 15y ago
    Offline
    393 points Ranked 61,683rd
    14y
    It looks the same...
    I'M THE BIG DADDY NOOW! avatar
    Mantra
    I'M THE BIG DADDY NOOW!
    URL to post:
  • Daishi 1 avatar
    Daishi 1 Joined 17y ago
    Offline
    867 points Ranked 47,752nd
    8 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    14y
    They don't prevent me from playing it, but it does decrease my enjoyment of it.
    Jon, your local gun enthusiast
    URL to post:
  • RME avatar
    RME Joined 16y ago
    Offline
    6,718 points Ranked 1,499th
    14y
    Posted by Zomb3h Now all they need to do is fuckin fix those badly scaled weapons and atrocious lookin Gorilla-sized hands. That and the animations of the weapons.
    I agree, cause those f-up models keeps me away from playing that game!!!
    You Can't See Me avatar
    Mantra
    You Can't See Me
    URL to post:
  • Zomb3h avatar
    Zomb3h Joined 16y ago
    Offline
    1,598 points Ranked 24,743rd
    14y
    Now all they need to do is fuckin fix those badly scaled weapons and atrocious lookin Gorilla-sized hands. That and the animations of the weapons.
    URL to post:
  • RuberGruber avatar
    RuberGruber Joined 16y ago
    Offline
    3,853 points Ranked 3,195th
    15y
    I'm quite curious on what the new factions are and how you ally them.
    Monolith Fanatic. avatar
    Mantra
    Monolith Fanatic.
    URL to post: