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Counter-Strike: Source Update

A News for Counter-Strike: Source

A specific update just for Counter-StrikeL Source. Those who were mad about de_nuke not coming on November 30th can now be happy!
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Map
  • Added de_nuke with High Dynamic Range (HDR) lighting Counter-Strike: Source Enhancements and Bug Fixes
    • The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
    • Fixed problem where players were not always “grabbing onto” ladders that were approached from above
    • Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
    • Improved door logic to prevent doors from opening into the player using them
    • View-smoothing is now done when going down stairs as well as up Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
    • First-person spectators are blinded and deafened just like the person they are observing
    • Fixed incorrect bullet penetration calculation through concrete+grate materials
    • Fixed changeteam exploit
    • Fixed DX7 early prop fade-out
    • Fixed rare player animation issue while holding grenades
    • Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
    • Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
    • DEagle no longer always plays deploy animation when starting to spectate its owner
    • Non-localized HintText displays correctly again
    • Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
    • “soundscape_flush” no longer forgets about soundscape entities
    • Exposed VIP player index to plugins/mods
    Counter-Strike: Source Bot Changes
    • Several navigation improvements (jumping, ladders, general movement)
    • Various CPU performance optimizations
    • Bots are more attentive to enemy noises now
    • Bots throw their grenades when surprised by an enemy correctly now
    • Bots can open doors when attacking with a knife now
    • Fixed bug preventing CT bots from hiding to guard a bomb defuser
    • Fixed a few issues where bots were trying to plant the bomb in bad places
    • Bots now break breakables they touch while stuck or crouched
    • Fixed bots not knowing if the cs_havana window is shut
    • Adding the “bot_join_delay” ConVar to delay bots joining after a map change
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