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cs_compound_unlimited_v1 - A Mod for Counter-Strike: Source

Cs_compound, unlimited. New areas and paths to take.

This is the first version of cs_compound_unlimited. Feel free to post ideas either here or in my Profile for a version 2 (if I ever get around to making one). Additions (to the standard): (North is facing straight out from CT Spawn.) - Opened the Northern and Western Gates that were previously closed. - Created indoor areas for the two warehouses to the West. - Created a hole in the wall to the West of the complex. - Added a trailer at the North end of the complex to jump over the wall. - Created a Rooftop area for Ts to defend the complex with. - Opened the previously closed door on the exterior walkway. - Made the windows in all of the warehouses transparent for sniping. - Broke the Eastern fence in two places to allow access. - Created an indoor area for the warehouse to the East. - Removed clipping and added a ladder down into the passage by CT Spawn. - Created a stairwell in North-East corner going underground. - Created a whole underground passage section for use by either team. cs_compound_unlimited is a project I've always wanted to do, an unlimited map. I'd originally planned to do one for italy but upon talking it through with a friend of mine we decided that it'd be a cool idea to do it for compound instead. This map was originally made by Valve and edited further by me, Nexolate. Special Thanks go out to; Woo for the inspirational maps he makes, MrBlip and Crazypip666 for helping me solve some troublesome bugs during development. You may not copy, edit or redistribute this editted map without my explicit permission. Enjoy.
  • xtremez7 avatar
    xtremez7 Joined 13y ago
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    13y
    Pros: I like cs_compound map that's no other reason for 10/10 I'd be great to make new way to flank enermy :) in CTs Cons: I thought many people dont lke cs_compound cuz It hasn't much detailed and It's very linear map. Improvements: Well...Actually they needed more detailed texture Notes: The standard map has just 1way to flank enermy. and It hard to Pwned the enermy,when you're in flank position cuz middle yard(front of Ts spwn) too big. And Ts are really hard to defense Hostages And your map is add something news to it and make it more easy to offense/defense
    HA..HaH nothing!
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  • LocutusH avatar
    LocutusH Joined 16y ago
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    1,503 points Ranked 23,827th
    13y
    Pros: Its good to see, that someone still tries to reactivate a long forgotten valve map. I liked it. The additions are good, and they also look "in place", just... Cons: What you mentioned, the fps really sucks if you are upside near the middle... you should really do something about that. And the CT-s are still handicapped, because there are still just a few ways to get in and out..., the T-s have still more camp positions, they can access the roof, the windows... that additional subway to the right is not sufficient, you should add one more to the middle, that leads to the buildings maybe, or even far behind too. Improvements: See above. Notes: The subway access from the CT-s cant be seen. They spring down most of the time, because the ladder isnt visible. You should also rework the access to the new areas.
    Time is the fire in wich we bu
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  • Nexolate avatar
    Nexolate Joined 14y ago
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    1,006 points Ranked 28,747th
    14y
    Posted by CptDobey "This map was made entirely by me." So, you are the original Cs_compound maker, aren't you ?
    Oops, lol. Thanks for pointing that out, I usually copy over descriptions for consistency. I'll fix that now.
    Your average Mapper
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  • CptDobey avatar
    CptDobey Joined 15y ago
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    1,320 points Ranked 24,688th
    14y
    "This map was made entirely by me." So, you are the original Cs_compound maker, aren't you ?
    Ook! avatar
    Mantra
    Ook!
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  • Obii avatar
    Obii Joined 14y ago
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    895 points Ranked 44,783rd
    14y
    Pros: nice we could do with another unlimited map for all us 50+ player server lovers Cons: possible game play problems Improvements: more spawns 64 please, might be worth thinking about how your new routes will affect the game play, you have lots of new area but there doesn't seem to be any thing to make people need to use it, might be worth having 2 CT spawn areas and moving the T spawn area further back from the centre of the map, might be worth making other additions like closing the front gate to the compound or making the perimeter wall higher to encourage the other routes to be used, the wooden ladder doesn't really fit the look of the storm sewer nice rusty metal one would look more in place, lighting needs playing with in areas it has black spots i assume its a decompile of the original Notes: good work adding the extra area's looks good, like the name of the map suggests its version 1 so am looking forward to version 2, my assessment is low due to the game play mark i only gave that a 5/10
    player not a mapper
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  • navio avatar
    navio Joined 15y ago
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    137 points Ranked 80,118th
    14y
    Design: Gives compound new life. Gameplay: By the looks of it, should be great. Looks: Great details as always.
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  • nay0r avatar
    nay0r Joined 20y ago
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    14y
    Some really nice additions which in my opinion were probably needed in the original anyway.
    Bananite
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