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- A Mod for Counter-Strike: Source
Cs_compound, unlimited. New areas and paths to take.
This is the first version of cs_compound_unlimited. Feel free to post ideas either here or in my Profile for a version 2 (if I ever get around to making one).
Additions (to the standard):
(North is facing straight out from CT Spawn.)
- Opened the Northern and Western Gates that were previously closed.
- Created indoor areas for the two warehouses to the West.
- Created a hole in the wall to the West of the complex.
- Added a trailer at the North end of the complex to jump over the wall.
- Created a Rooftop area for Ts to defend the complex with.
- Opened the previously closed door on the exterior walkway.
- Made the windows in all of the warehouses transparent for sniping.
- Broke the Eastern fence in two places to allow access.
- Created an indoor area for the warehouse to the East.
- Removed clipping and added a ladder down into the passage by CT Spawn.
- Created a stairwell in North-East corner going underground.
- Created a whole underground passage section for use by either team.
cs_compound_unlimited is a project I've always wanted to do, an unlimited map. I'd originally planned to do one for italy but upon talking it through with a friend of mine we decided that it'd be a cool idea to do it for compound instead.
This map was originally made by Valve and edited further by me, Nexolate. Special Thanks go out to; Woo for the inspirational maps he makes, MrBlip and Crazypip666 for helping me solve some troublesome bugs during development. You may not copy, edit or redistribute this editted map without my explicit permission.
Pros: I like cs_compound map that's no other reason for 10/10 I'd be great to make new way to flank enermy :) in CTs
Cons: I thought many people dont lke cs_compound cuz It hasn't much detailed and It's very linear map.
Improvements: Well...Actually they needed more detailed texture
Notes: The standard map has just 1way to flank enermy. and It hard to Pwned the enermy,when you're in flank position cuz middle yard(front of Ts spwn) too big. And Ts are really hard to defense Hostages
And your map is add something news to it and make it more easy to offense/defense
Pros: Its good to see, that someone still tries to reactivate a long forgotten valve map. I liked it. The additions are good, and they also look "in place", just...
Cons: What you mentioned, the fps really sucks if you are upside near the middle... you should really do something about that. And the CT-s are still handicapped, because there are still just a few ways to get in and out..., the T-s have still more camp positions, they can access the roof, the windows... that additional subway to the right is not sufficient, you should add one more to the middle, that leads to the buildings maybe, or even far behind too.
Improvements: See above.
Notes: The subway access from the CT-s cant be seen. They spring down most of the time, because the ladder isnt visible. You should also rework the access to the new areas.
Pros: nice we could do with another unlimited map for all us 50+ player server lovers
Cons: possible game play problems
Improvements: more spawns 64 please, might be worth thinking about how your new routes will affect the game play, you have lots of new area but there doesn't seem to be any thing to make people need to use it, might be worth having 2 CT spawn areas and moving the T spawn area further back from the centre of the map, might be worth making other additions like closing the front gate to the compound or making the perimeter wall higher to encourage the other routes to be used, the wooden ladder doesn't really fit the look of the storm sewer nice rusty metal one would look more in place, lighting needs playing with in areas it has black spots i assume its a decompile of the original
Notes: good work adding the extra area's looks good, like the name of the map suggests its version 1 so am looking forward to version 2, my assessment is low due to the game play mark i only gave that a 5/10