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Why people don't use anti-aliasing in graphics drivers when doing screenshots of CS 1.6 (and when play it)?
This map doesn't have flaws. Brilliant HDR sun effect.
It's been a while since I saw a great nice work for zm.
When I turned this map for the first time it took me only few minutes to remember all map - where something is placed, where are the entrances and platforms. I truly love that map is done without any ridiculous crouching places which don't blend in with map design. Map is well-balanced for all weapons, it has plenty of places for survivors and the fact that map isn't one big box makes map really great on gameplay. There might be almost no teamplay, but in zombie mods it's mostly not used at all.
The design looks particulary realistic and it didn't cause lots of wpoly or epoly. Once I turned on the map it felt like I played on source engine, it made me feel like in real windy winter. Lighting in all fits perfectly, whole map is lit enough to see everything.
The only drawback would be that some places are overpowered for survivors, where players could easily camp for a long time.
This map is truly worth of 9.9