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css_dust2 - A Mod for Counter-Strike 1.6

Remaked from original Dust2 from CS: Source

CSS Maps: css-dust3 | css-inferno | css-nuke | css-dust | css-aztec | css-kabul2 | css-india
Check my page on facebook with last news: facebook.com/tatueugen.info


CSS_DUST2 (Bomb/Defuse)

Map created by Tatu Eugen - www.tatueugen.info

This map is a remake from de_dust2 of CS: Source game, map is recreated with all buildings, and some stuff from css, keep some things from original de_dust2 of CS: 1.6 , in some areas low computers can have low fps, my advice is this: step in another area or go forward.

Any ideas and bugs please report at mail adress: contact@tatueugen.info

Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas.

Terrorists: The Terrorist carrying the C4 must destroy one of the chemical weapon stashes.

Other Notes: There are 2 chemical weapon stashes in the mission.

Textures: Valve (CS:S Game) Tatu Eugen

Original Dust2 Author: DaveJ (http://www.johnsto.co.uk/)

Testing Team: RaZz0R (andi.mc17@yahoo.com) Son1q (valentin_adrian_1996@yahoo.com) Happines (adi.ioanu@yahoo.com) Jessicaxx (jesicaxx_csr@yahoo.com) ClynC (fleavius@yahoo.com) Don (makavely_k2@yahoo.com)

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  • Nightmare123 avatar
    Nightmare123 Joined 4y ago
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    4y
    Please create a version of this map with palm trees, skybox3d, cars destroyed if you can put garbage that has on the original map
    Bananite
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  • Squeezit avatar
    Squeezit username pic Joined 12y ago
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    6y
    > **Posted by Adrianeq95** > > It's for Cs 1.6? oh dear...
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    Adrianeq95 Joined 6y ago
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    6y
    It's for Cs 1.6?
    Simple User ;)
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  • ..17b/0sTeN.. avatar
    ..17b/0sTeN.. Joined 8y ago
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    8y
    Give me the rmf please ? I wanna detail the map a big bit ;)
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    Mantra
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  • Tatu Eugen avatar
    Tatu Eugen username pic Joined 13y ago
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    8y
    Be serious, more complex on 5-5 you dont move, simple search about w_polly, and then add some comments.
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    Mantra
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    8y
    > **Posted by Tatu Eugen** > > **Posted by Zube1337** > > > A near perfect remake of the original Source Dust 2 map. I would like to say thank you to you for recreating the map for 1.6. However, I would like to comment on certain lack of details that made the map, lack of feel and looks of the original source dust 2. > > > > There are lack of palm trees, those stack of stone blocks, antennas, background noise and scrapped cars!. The mosque domes looks poorly made, however, you took the effort to at least place the domes every where on the map. Lighting in certain areas is an issue, and few spots, it looks weird or badly lit. > > > > I wish the map uses a WAD texture file rather than storing it on the map itself, helps to customise the textures. > > Map is very very complex, all palms, all details, all structures, just more things make the fps low, this is more than perfect from css, is to limit of creation almost, in first version i made all things, after i delete more things, just for clear fps in game. Is simple for play, no wad, no more files, just the bsp with new gameplay type. Have fun, works perfect for servers. I would love to see a detailed version, though yes, I would agree this is the low detailed version, which is simple!
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    Tatu Eugen username pic Joined 13y ago
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    8y
    > **Posted by Zube1337** > A near perfect remake of the original Source Dust 2 map. I would like to say thank you to you for recreating the map for 1.6. However, I would like to comment on certain lack of details that made the map, lack of feel and looks of the original source dust 2. > > There are lack of palm trees, those stack of stone blocks, antennas, background noise and scrapped cars!. The mosque domes looks poorly made, however, you took the effort to at least place the domes every where on the map. Lighting in certain areas is an issue, and few spots, it looks weird or badly lit. > > I wish the map uses a WAD texture file rather than storing it on the map itself, helps to customise the textures. Map is very very complex, all palms, all details, all structures, just more things make the fps low, this is more than perfect from css, is to limit of creation almost, in first version i made all things, after i delete more things, just for clear fps in game. Is simple for play, no wad, no more files, just the bsp with new gameplay type. Have fun, works perfect for servers.
    www.temaps.com avatar
    Mantra
    www.temaps.com
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  • Alfa1337 avatar
    Alfa1337 Joined 14y ago
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    8y
    A near perfect remake of the original Source Dust 2 map. I would like to say thank you to you for recreating the map for 1.6. However, I would like to comment on certain lack of details that made the map, lack of feel and looks of the original source dust 2. There are lack of palm trees, those stack of stone blocks, antennas, background noise and scrapped cars!. The mosque domes looks poorly made, however, you took the effort to at least place the domes every where on the map. Lighting in certain areas is an issue, and few spots, it looks weird or badly lit. I wish the map uses a WAD texture file rather than storing it on the map itself, helps to customise the textures.
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  • Tatu Eugen avatar
    Tatu Eugen username pic Joined 13y ago
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    8y
    > **Posted by G.o.d.W.a.n.4.** > its cool. but old... why dont u try to make a cover of csgo version? Ummm,,, maybe i will sometimes... :P
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    Mantra
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    8y
    its cool. but old... why dont u try to make a cover of csgo version?
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    Mantra
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