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[CSGO] surf_interference - A Mod for Counter-Strike: Global Offensive

TF2 Version | CSS Version

[CSGO] surf_interference


Linear
Tier 2
2 checkpoints (one before split, and one per side)
maxvel 3500


The name is about wave interference pattern, used to make the logo in spawn and the portals textures. The theme revolves around a castle-like triangulated world. Has some dynamic triangles effects.
That's all i guess.


BTW AFAIK that's the first map that uses 1+ non-parallaxing skyboxes. I guess that must be true as I've never seen proper multiple skyboxes before.


CS:GO Version!

It would have been impossible to port without rio_, as he directly made the bsp compatible for csgo. This also means the lighting looks exactly the same as the css version.

Some visuals have been improved. The most noticeable change is that the portal animations are now double the fps, thanks to .Enjoy for running the DAIN AI program
The map will also now look the same regardless of settings, forcing fake skybox all the time for proper visuals.