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zm_schoolgrounds - A Mod for Counter-Strike: Global Offensive


V4 5y
  • - spot balance
  • - radar
v3 5y V2 5y
Fixed another OP spot
Added a radar
Moved some secret spots

fixed some OP spots
Added some new spots
Fixed health of objects
Fixed some minor bugs (buyzone and textures)
Tweaked a few Hiding spots

A zombie survival map in and around a schoolbuilding.
Theres a cafe and a sewer connecting almost everything.
The map has around 6 secrets and some breakable spaces

Best played with  32 players or more

The download might be a bit big, but all models and files are included in the bsp

Feel free to give me some feedback!
  • n3zero avatar
    n3zero Joined 6y ago
    204 points Ranked 70,671st
    Thanks for the feedback, ill look into it ^^~!
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  • Foofinoo avatar
    Foofinoo username pic Joined 8y ago
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    Foofinoo avatar
    Cell 1 Flag
    Cell 1
    That's not so much bad, but you can improve it on some visual aspects. 

    Note that I didn't play the map, but just giving some ideas to improve the look, according to the screenshots.

    • First of all, you should create a proper 3D Skybox instead of brick up the exterior.
    • For me, it seems a bit too much "blocky". You could cut some angles and make some rounded curves (take the sewers as an exemple)
    • The interiors seem a bit dull. You could change the textures; make some borders on walls/floors; add models like paintings or vending machines; add some decals on the walls (like if it's a bit old or something like this...)
    • The lightning seems also a bit repetitive. Try changing the intensity, the color, and even don't place light. I feel that everything is at the same light color...

    Well, you can start with that. Like I've said, it's just some ideas, just my humble opinion.

    But I think you can improve it and make it even better...
    Professional Crastination avatar
    Professional Crastination
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