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ze_Pirates_Port_Royal_v5_6 - A Mod for Counter-Strike: Global Offensive

Updates

version 5_6 5y
  • - Changelog in description
version 5_4 5y version 5_3 5y version 5_2 5y version 5_1 5y

Map Features

  • Radar
  • 64 spawns
  • 5 different levels
  • 4 bossfights
    • Cannon
    • Pirate
    • Barbossa
    • Kraken
  • 6 special items

    • Sword
    • Barrel
    • Bubbles
    • Wall
    • Heal (4,5 lvl)
    • Medallion (4,5 lvl)
  • 1 zombie item

    • Barbossa (4,5 lvl)
Every item is filtered, others can't spam it

Here you can find some information about the final boss Kraken 

Changelog v5_6:
  • Fixed a bug where Barbossa not died at Kraken
  • Kraken fight +5 speed with vortex
  • Kraken fight +5 speed with wave
  • Kraken god fight +10 speed with vortex
  • Barbossa Zombie item - Now throwing swords using E
  • Barbossa Zombie item - Now has a new close range mouse1 attack
  • Kraken gets subtract if the water falls ct, now increased to 75 from 55
  • Can probably be different damage all bombs
  • Some other small changes

This is probably final version.
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  • lce avatar
    lce Joined 7y ago
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    1y 1y
    • It would be nice to add a prevention to killing all zombies at one time with medallion and ending rounds early.
    • There are also some out of the map spots.
    • When Barbossa spins around while being shot, it can boost the barbossa towards the humans or to the sides instead of actually being knocked backwards in the direction of the bullet fire.
    • Particles on the boss's attacks (such as vortex) would be better set to DestroyImmediately instead of Stop.
    • # on map music (the message parameter of ambient_generic) can mess up some music plugins and cs:go's own music volume.
    • There are some optimizations that can be made to reduce some lag, such as slowing down players by using VScript to hurt them slightly and heal it back up instead of using player_speedmod on a large group of people.
    • Level 1 has a painfully long, laggy respawn.
    • Some pushes could have changed speed values to make the map a bit more balanced/less frustrating.

    These issues could be fixed via a recompile or a semi-'official' stripper in the following manner: https://raw.githubusercontent.com/gflclan-cs-go-ze/ZE-Configs/master/stripper/ze_Pirates_Port_Royal_v5_6.cfg combined with vscript changes in the following manner: https://raw.githubusercontent.com/gflclan-cs-go-ze/ZE-Configs/master/vscripts/PushBack.nut
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  • Anonymous
    3y
    zombies get boosted inside  when they go on that hole. the cannon part
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  • nao9299 avatar
    nao9299 Joined 4y ago
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    4y
    Modboy isnt working for me 
    I manually downloaded it but don't know where to put it. someone help
    Bananite
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  • Honzo avatar
    Honzo Joined 5y ago
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    5y
    I don't know if there is an easy way to find admin rooms, but anyway, here are the coordinates
    -4680.31 9474.22 -331.64
    Bananite
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  • Max (von A) avatar
    Max (von A) username pic Joined 15y ago
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    Max (von A) avatar
    Max (von A)
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    5y
    Thanks Puklicax. This is most favorite map in my Zombie Escape's Server.

    190.7.19.36:10200 UpC eLite #2 [ZOMBIE ESCAPE] by ComunidadUpC.com
    Level Designer avatar
    Mantra
    Level Designer
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  • Honzo avatar
    Honzo Joined 5y ago
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    5y
    Getting some bugs on console with this map:
    • Error Vertex File for 'pirates/zebrik.mdl' checksum 221960048 should be -1153466317
    • Error Vertex File for 'pirates/krmidlo.mdl' checksum 651096940 should be 473372349
    • Error Vertex File for 'pirates/kurnik.mdl' checksum 427768494 should be -1667029671
    • Error Vertex File for 'pirates/oknobetonolight.mdl' checksum -411390282 should be -1753920507
    It may be the server missing something, but I didn't find the admin room to tweak the dificulty, so I didn't reload the map
    Bananite
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  • ***MIKE*** avatar
    ***MIKE*** Joined 10y ago
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    5y
    Posted by JorisCeoen
    if this happen to you in GFL then that's GFL server issue and not the map about the lags.

    If not then yes this map has issues.

    And for example if you have 10 or more ze maps in your server, one map can broke other maps that's what i know or if there is too many plugins this plays roll !

    Posted by Puklicax

    I hope it will be more easier.
    I do not know why in the vortex and wave are "lags" Kraken makes it much harder than it actually.

    I hope this version will be better, i do not have to mimic a full server for testing.
    Ok, thanks for the input! There is a huge problem right now after playing the V5_2 on GFL like 30mins ago. Many, many players including me have FPS problems on numerous occasions in the map. It drops well below 8FPS and it just keep going on forever. This never happened before on older versions. Do you know why this happens? Perhaps you should take a look into optimizing the map a bit more (break down visleafs at the top of the map, and never use func_viscluster).

    Also, there is a glitch that allows players to swim towards the escape boat before the Kraken spawns, essentially breaking the final battle and removing any challenge. Since I didn't see this in the changelog, I just say it here once more in case you forgot to fix it (or add it in the changelog).

    If you need any help let me know!


    Bananite
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  • Puklicax avatar
    Puklicax Joined 10y ago
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    5y
    Posted by JorisCeoen

    Also, there is a glitch that allows players to swim towards the escape boat before the Kraken spawns, essentially breaking the final battle and removing any challenge. Since I didn't see this in the changelog, I just say it here once more in case you forgot to fix it (or add it in the changelog).
    It is for me a new information, bug yet from cs:s.
    I'll fix it in the next version...

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  • JorisCeoen avatar
    JorisCeoen username pic Joined 11y ago
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    5y
    Posted by Puklicax

    I hope it will be more easier.
    I do not know why in the vortex and wave are "lags" Kraken makes it much harder than it actually.

    I hope this version will be better, i do not have to mimic a full server for testing.
    Ok, thanks for the input! There is a huge problem right now after playing the V5_2 on GFL like 30mins ago. Many, many players including me have FPS problems on numerous occasions in the map. It drops well below 8FPS and it just keep going on forever. This never happened before on older versions. Do you know why this happens? Perhaps you should take a look into optimizing the map a bit more (break down visleafs at the top of the map, and never use func_viscluster).

    Also, there is a glitch that allows players to swim towards the escape boat before the Kraken spawns, essentially breaking the final battle and removing any challenge. Since I didn't see this in the changelog, I just say it here once more in case you forgot to fix it (or add it in the changelog).

    If you need any help let me know!
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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  • Puklicax avatar
    Puklicax Joined 10y ago
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    10,674 points Ranked 711th
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    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    5y
    I hope it will be more easier.
    I do not know why in the vortex and wave are "lags" Kraken makes it much harder than it actually.

    I hope this version will be better, i do not have to mimic a full server for testing.
    URL to post: