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ze_infiltration_final_r1 - A Mod for Counter-Strike: Global Offensive

Revisit an old classic, revised for your enjoyment!

ZE_INFILTRATION_FINAL for CS:GO

Hello!
This map has undergone a whole lot of work throughout the years. It was made for CS:S in 2010, ported to CS:GO in 2014 and now i'm updating it for a final time in 2017.

I felt that the map needed some tweaking, this is what i came up with:

> DamageFiltered the early elevator breakable to T's only (CT's can easily grief)
> Fixed the secret room/item (also increased the cooldown heavily on the item due to its strength)
> Extended the hold where you have to defend the rocket-like object
> Added a side-door before the final elevator to prevent confusion
> Fixed the final elevator hold to do what it was always intended to do (now you have to defend all floors as it passes by)
> Increased the final explosion particle work slightly
> Delayed a zombie TP at the end (where zombies could just jump down and teleport ahead)
> Scaled up the helicopter as it was too small for 40+ players

It's nothing too major in general. I'm not really adding things to it either, but instead just fixing what was missing.

I think i will let this map stay untouched after this update (unless there's some major issue found from it). It should work just as originally intended with these changes.

I had to scrap the entire elevator-hold sequence due to the 9-minute roundtime in CS:S, but now it's been re-implemented.

=======================================
CS:S version: http://gamebanana.com/maps/143906 
Big thanks to "Rules of _P" for porting this map to CS:GO along with many other maps. I used their _p3 version in order to make this update.
Check out their site: https://rulesofp.wordpress.com/

Have fun, i got more projects coming up soon!
Thank you all!
  • JorisCeoen avatar
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    5y
    Very cool to see you still updating this map and properly bringing it to CS:GO :) Thank you!
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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