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ze_cathedral_b1_1 - A Mod for Counter-Strike: Global Offensive.

A zombie escape map in a cathedral.

A zombie escape map in a cathedral. This map is abandoned and never expected to be finished.
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  • Mark Tven avatar
    Mark Tven Joined 8y ago
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    The Wolverines Flag Affiliation: The Wolverines
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    8y
    One questin you said that you worked for 5 days on this map how much time did you spend in day?
    Whatever avatar
    Mantra
    Whatever
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  • cL_ avatar
    cL_ username pic Joined 14y ago
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    10y
    looks very awesome, i havent got around to play this on my zombie server, its on rotation but not been voted when i been on, very nice job and great idea also !
    Finnish mapper 1.6/CS:GO avatar
    Mantra
    Finnish mapper 1.6/CS:GO
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 12y ago
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    10y
    > **Posted by Anonymous** > **Pros:** > > - Interesting > > **Cons:** > > - Way too many glitches > - No updates for ages > - Badly optimized > - Not fun to play > - Random teleports > > **Improvements:** > > - Fix the map to make it playable and winnable > - More direction > > **Notes:** > > - Awful map. Zombies kill the whole team within 50 seconds. !ztele problems are not the only issue. Zombies can just wait around at the front of the map without being teleported. So what are the humans meant to do exactly? Run towards zombies, and accept their fate? It is just rubbish. Updates to fix problems such as these are nowhere to be seen. No one cares about CS:GO ze, that's why I put 0 effort in updating the map. A much better version with more than all of the nullness suggestions you gave will be released for CS:S instead where the community is 99.99% more active for ze than CS:GO. Thanks Max for the incredibly interesting rating you gave, especially given the fact you have 0 concience of how long it took me to make the map, not taking any of the aesthetics in mind, and foremost of all that you are posting a comment as anonymous and being **THAT** stupid to rate with your given member name... Let me go ahead and just say that you're really the kind of people that make me sad.
    Level Design, Modeler, YouTube
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  • Anonymous
    10y
    **Pros:** - Interesting **Cons:** - Way too many glitches - No updates for ages - Badly optimized - Not fun to play - Random teleports **Improvements:** - Fix the map to make it playable and winnable - More direction **Notes:** - Awful map. Zombies kill the whole team within 50 seconds. !ztele problems are not the only issue. Zombies can just wait around at the front of the map without being teleported. So what are the humans meant to do exactly? Run towards zombies, and accept their fate? It is just rubbish. Updates to fix problems such as these are nowhere to be seen.
    • Dumb x 1
    • Rude x 1
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 12y ago
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    10y
    > **Posted by captain0terror** > can this be played in normal csgo? looks amazing from the screens! It can but it's hardly any played, if at all. ZE for CS:GO is entirely dead, so I assume it's nowhere to be played. I'm currently remaking it for CS:S with much better FPS and better overall gameplay, because atm it's kind of crappy and the FPS is very low
    Level Design, Modeler, YouTube
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  • captain0terror avatar
    captain0terror Joined 12y ago
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    10y
    can this be played in normal csgo? looks amazing from the screens!
    Bananite
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 12y ago
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    10y
    > **Posted by kratos5794** > If you could force mp_roundtime to 8 that would be awesome. Or whatever you think a good time would be. Ok no problem
    Level Design, Modeler, YouTube
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  • kratos5794 avatar
    kratos5794 Joined 15y ago
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    10y
    If you could force mp_roundtime to 8 that would be awesome. Or whatever you think a good time would be.
    Bananite
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 12y ago
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    10y
    > **Posted by Cisneros** > - Good map and very nice design. > - Bad fps. > - I think you can improve a lot the map. > - Good job. Hi thanks for the good feedback. The map intentions are to be improved, but FPS-wise it's VERY difficult to improve (at this time since many optimization tools do NOT work yet in Source SDK). I hope to improve performance in later versions since it'll never be better with 64 slots. The thing is that I'm getting very good FPS as other people too, and then again other people don't :-/ as Enviolinador says not every PC behaves the same. Still it should be perfeclty playable. If I can run it on all Maximum and MSAA x4 then normally everyone should be able to at least play it decently with all high and no MSAA (I know it sucks)... I blame no one but me for the bad FPS, and honestly I've seen this coming xD It's pretty much impossible otherwise for such a layout...
    Level Design, Modeler, YouTube
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  • Cisneros avatar
    Cisneros Joined 12y ago
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    10y
    - Good map and very nice design. - Bad fps. - I think you can improve a lot the map. - Good job.
    Bananite
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